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a few halo editing questions

Posted: Fri Jun 10, 2005 4:00 am
by vaticinator
ok hopefully this is the right forum unlike last time but i have
a few questions from a halo modding rookie.
1) is it possible to take for eg the hanger from the pillar of autumn and use it in 3dsMAX6
2) how do i make it loke a multiplayer level so i can explore?
3) how do i get the pelican textures so i can use on a model i found on turbosquid and the other skins and b able to use in a image editiing program(eg Photoshop)
4)what do i need to do things to the game other than halopc and haloce??

i think thats all my questions for now

Re: a few halo editing questions

Posted: Fri Jun 10, 2005 9:21 am
by griffenmaster
vaticinator wrote:ok hopefully this is the right forum unlike last time but i have
a few questions from a halo modding rookie.
1) is it possible to take for eg the hanger from the pillar of autumn and use it in 3dsMAX6
It is possible, but you would have to find a way to export it. You can use HMT to export a section of the first level, like they did with AOTC. I've also heard that you can use sparkedit, but I never use that anymore.
2) how do i make it loke a multiplayer level so i can explore?
What?
3) how do i get the pelican textures so i can use on a model i found on turbosquid and the other skins and b able to use in a image editiing program(eg Photoshop)
Again, use HMT. Go into the Bitm (bitmaps) section and click on a skin. The option to export is on the right. They export as .dds files, so you will have to either use the photoshop plug-in or find another way to open them.
4)what do i need to do things to the game other than halopc and haloce??
i think thats all my questions for now
You have to decide which you want to mod, PC or CE. THen, go find the apropriate tools and programs for it.

Posted: Fri Jun 10, 2005 5:24 pm
by vaticinator
awsomeness, i went a DL sparedit and can export like the entire level to MAX, gotta get HMTand havr a look, and this is complete awsomeness.

Posted: Mon Jun 13, 2005 4:29 am
by own3cl
can you use sparkedit to export weapons or character models too :?:

Posted: Mon Jun 13, 2005 11:43 am
by Patrickssj6
no in sparkedit you can just move things around and few other stuff

Posted: Tue Jun 14, 2005 2:09 pm
by Pie
Patrickssj6 wrote:no in sparkedit you can just move things around and few other stuff
you can export the bsp mesh as well (haloPC) but it comes out flipped and screwed up

Posted: Tue Jun 14, 2005 2:13 pm
by Patrickssj6
ohh you do that in sparkedit?didn't know that

Posted: Tue Jun 14, 2005 2:21 pm
by Pie
Patrickssj6 wrote:ohh you do that in sparkedit?didn't know that
yea, it's one of the buttons within the drop down tabs up top

Posted: Tue Jun 14, 2005 3:36 pm
by an emu
im doing that for my danger canyon map. got it ingame once already and the faces are all facing the right way now.

Posted: Tue Jun 14, 2005 3:38 pm
by Patrickssj6
an emu wrote:im doing that for my danger canyon map. got it ingame once already and the faces are all facing the right way now.
i saw your work.Keep it up and the textures look also almost perfect