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PC-->CE?
Posted: Fri May 27, 2005 6:19 am
by SpunJ
Is it possible to edit the maps for PC in 3ds max? There's lots of tutorials on creating scenery and exporting as this, and compiling as that etc etc, But I was wondering if there was a way to extract the terrain models from blood gulch, or sidewinder for example, to edit in 3ds max or another editing program.
So far all I've seen is programs such as Sparkedit, which let you put more trees in *yay...* or spam the ground with overshields...but really I was just looking for a way to edit the existing models...those of you who use HMT know that models have to have the same number of faces/vertices to be imported, which is why I cant really use 3dsmax to recreate sidewinder; would be far too timeconsuming...
Lol weird thing is, what I want to do with the map is really really simple, and I cud do it in like 30 seconds on 3dsmax...if I could only get it in there first lolol ^_^ thanx for your help (if u give any...)
Posted: Fri May 27, 2005 6:54 am
by Kirk
Long Answer: The only way you can edit the BSP for Halo PC maps is if you make a map in HEK for Halo CE, and convert it over somehow. It's only been done with a couple maps though, and the person that made it doesn't even mod anymore, so it's completely out of the question. The only way you can basically edit anything in the design is if you use Sparkedit, and as you said, it can only move scenery, etc.
Simple Answer: No.
Posted: Fri May 27, 2005 7:11 am
by Sain
actually I've edited pc and xbox maps in milkshape 3d...
Posted: Fri May 27, 2005 8:51 am
by Kirk
That's easy. But can you inject them back in? I think not.
Posted: Fri May 27, 2005 12:52 pm
by Sain
mac_user wrote:That's easy. But can you inject them back in? I think not.
yes, I do believe I can
I think I can
I don't really remember now

Posted: Fri May 27, 2005 5:56 pm
by an emu
short answer is yes. long answer is yes, but...
i am making a remake of danger canyon as if bungie redid dc for h2. for the starting bsp i needed the original danger canyon/ parts of death island/ parts of timberland. i used sparkedit to export the bsp's into obj format then imported the obj into gmax. all the faces are flipped and stuff, so u have to select them all and unify normals. this doesnt fix all your flipped faces though, so u have to manually go in and flip them. it took a lot of time, but ive got dc in game with a new skin and am working on h2-ifing it.
pic for proof:

so you can see, it is possible (note the pic is just regular dc, with dif skin and almost no radiosity) look forward to the final because it is pwning about now, i need a new build
Posted: Fri May 27, 2005 6:18 pm
by Katarn
Hmm, that looks pretty good, emu, but the uv mapping on those faces makes the texture all stretched and ugly....and i have an awesome grass texture (tiled!) that you might want to use too.
Posted: Fri May 27, 2005 7:21 pm
by an emu
yes i know about the uvw's and its fixed dont worry.
Posted: Sat May 28, 2005 9:29 am
by hitmanbob
emu, a lil hint for ya. Exported .obj are exactly 1/100 the size needed for ce, so scale it by 10000 each way and u got a model for ce.
second, to flip all th faces so they are all the same, you need to make it one element. to do this first scale it up to CE size. then go to edit mesh and go ctrl+A then go down to weld and set it to .01(its normally at .1) and weld. go to face selection, ctrl+A then unify and they will all face the same way
Posted: Sat May 28, 2005 9:33 am
by an emu
ty for the hints, will consider next time.
Posted: Sun May 29, 2005 6:09 am
by SpunJ
lol all u guys are confusin me, and Im not even sure if ure answerin my question O_o
I want to edit a map from halo PC, the map model, not the stuff i cud do in spark edit, Im not actually gonna change anything, like deleting mountains etc, im just gonna scale a few things, I know what to do to get it back, theres loads of tuts an stuff on that, but I dont know how to go from a haloPC .map to something editable...and dont say "yes" lol.
mac_user wrote:That's easy. But can you inject them back in? I think not.
oh and erm, humour me, milkshape 3D is good enough for me, just tell me how...its like "How do you ride a bike?" "I can ride a bike" "well, thanx for that constructive input" ^_^ rofl answers please? T_T
Posted: Sun May 29, 2005 8:55 am
by Kirk
The thing is, if you want to do this for Halo PC, then it's impossible. If you wanted to do it with CE, now we're talking.
Posted: Sun May 29, 2005 9:18 am
by Excal
Well, you could extract a halo pc bsp from sparkedit's obj export tool. Flip everything texture and compile. Then convert it over to pc with that pc > ce and vice versa tool.
Posted: Mon May 30, 2005 5:11 am
by SpunJ
well, as unhelpful as any of it is, thankyou excalibur, for actually answering my question, rather than writing a non consequential sentence about what I cant do...
Posted: Mon May 30, 2005 8:22 am
by Excal
I love it when they say that,

.