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Successful BSP importation (HaloPC)

Posted: Sun May 15, 2005 10:30 am
by Gavel
Well, I was fooling around with file formats in sparkedit and Max, and I was trying to find a way to import a BSp without it being a million pieces. So I opened up MS3D, and Max, and found another file format that they both can use. It is the Autocad drawing, DFX.

Export your mesh from Sparkedit to .obj, open it in Milkshape 3d, and export that as a .DFX, then import into Max using the Autocad importer, .DFX.

Just wanted you guys to know, it imports them as one completely solid object.

Posted: Sun May 15, 2005 11:19 am
by SnaFuBAR
pretty good find. i wonder what the others will say.

Posted: Mon May 16, 2005 3:01 pm
by theguy2042000
um doesn't max already import .obj directly,or just 7?

Posted: Mon May 16, 2005 5:33 pm
by cooldude5990
yeah i think 6 did too...

Posted: Mon May 16, 2005 6:33 pm
by SunnySharma
Big problem, though.

No texturing whatsoever, and no collision.

Posted: Tue May 17, 2005 12:43 pm
by Gavel
No, max imported .obj, but when it did everything was in pieces! You would have to reattach everything to make it a solid model. This way will import it perfectly pristine.