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Pulling a model out of halo for animating

Posted: Fri Apr 29, 2005 8:19 pm
by dunmatt
Hello all, after being introduced to RvB recently, my brother and I want to make a show of our own, rather than just record game footage in fraps, I figured I could just pull the models out of halo pc/ce and use maya to animate them. I got a copy of HMT and have goofed around with it just enough to know that it's harder to do than I'd hoped.

Would someone mind explaining, in simple terms, how I could get a MC (for example) out of halo and into maya? I'd greatly appreciate it. I've googled and it got me here, and some browsing found lots of tuts on how to take a model the other way, from maya to halo, but that doesn't really help me.

Thanks for the help.

Posted: Sat Apr 30, 2005 9:18 am
by x13igDudex12
Well for starters getting models out of HMT and making them whole is HARD!....some parts are in sections...up to maybe 30!!!1!
So you could try but the gbx model isn't very good. And I dont think there is a place where you can get the model.

Posted: Sat Apr 30, 2005 9:21 am
by Patrickssj6
there is already a team wich make things that you say and they got the high quality mc

Posted: Mon May 02, 2005 3:35 am
by dunmatt
Alrighty, well thanks for the info, guess I'll just have to learn modeling and come up with my own.