.: Aftermath :. New Pics
Posted: Tue Apr 19, 2005 3:39 pm
I'm working on yet another city map that i call aftermath. This is my first map (not counting the box with a tunnel i made to get the feel for how this all worked) so i need some help with a few little things.
1. if you make a ladder can it be a plane with unattached edges
2. I cant get water to turn out right.
3. which team index is red/blue for flag placement and spawn points
4. maybe if u guys think this map isnt horrible i could use some beta testing.
The map is supposed to take place in a city that has just been hit by the covenant so the textures and buildings are supposed to look that way i.e. bullet holes and broken buildings. The buildings are meant to look like they were hit by a bomb or something, so they will have big holes torn through them (they are not there as of now). Right now the other side of the destroyed bridge is not accessable for gameplay reasons. The map is medium sized i think about 10,000 x 10,000 with about 10,000 x 5,000 accessable. but, the map has tons of places to hide and many routes to the flag (not sure if it should be cut down but i think its good). Most roofs are accessable and there is always a way to suprise attack someone with a rocket launcher or grenade or snipe people from the top of a building. Modelling is of couse not finished and texturing is coming along. Any help with scenery or anything would be great
P.S. this is a completely gmax made map and its as good as anything i ever made with 3ds minus animations
Pictures:
the destroyed bridge - taken from unplayable side of map of playable side

top of one base

from the small rooftop in the last picture

---------------------------------

there's an enemy around every corner

from a bridge leading into the flagroom of one teams base

those huge windows wont be there in the final

these screenshots really only show half of the map. there are no screenshots of the bases or the courtyard i will get some later once it is textured
Comments and suggestions please
1. if you make a ladder can it be a plane with unattached edges
2. I cant get water to turn out right.
3. which team index is red/blue for flag placement and spawn points
4. maybe if u guys think this map isnt horrible i could use some beta testing.
The map is supposed to take place in a city that has just been hit by the covenant so the textures and buildings are supposed to look that way i.e. bullet holes and broken buildings. The buildings are meant to look like they were hit by a bomb or something, so they will have big holes torn through them (they are not there as of now). Right now the other side of the destroyed bridge is not accessable for gameplay reasons. The map is medium sized i think about 10,000 x 10,000 with about 10,000 x 5,000 accessable. but, the map has tons of places to hide and many routes to the flag (not sure if it should be cut down but i think its good). Most roofs are accessable and there is always a way to suprise attack someone with a rocket launcher or grenade or snipe people from the top of a building. Modelling is of couse not finished and texturing is coming along. Any help with scenery or anything would be great
P.S. this is a completely gmax made map and its as good as anything i ever made with 3ds minus animations
Pictures:
the destroyed bridge - taken from unplayable side of map of playable side

top of one base

from the small rooftop in the last picture

---------------------------------

there's an enemy around every corner

from a bridge leading into the flagroom of one teams base

those huge windows wont be there in the final

these screenshots really only show half of the map. there are no screenshots of the bases or the courtyard i will get some later once it is textured
Comments and suggestions please