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Is it possible to...

Posted: Fri Apr 15, 2005 11:31 am
by DarkSlayer
Is it possible to import the warthog model into 3ds max or u have to redo the whole thing over again?

Posted: Fri Apr 15, 2005 11:35 am
by Patrickssj6
you can but its not to use the warthogn model only tyhe markers

Posted: Fri Apr 15, 2005 11:37 am
by DarkSlayer
Patrickssj6 wrote:you can but its not to use the warthogn model only tyhe markers
tyhe :?:

Posted: Fri Apr 15, 2005 11:38 am
by x13igDudex12
the

Posted: Fri Apr 15, 2005 11:39 am
by DarkSlayer
Oh ok, can some 1 tell me how? And what I need? Plz

Posted: Fri Apr 15, 2005 11:41 am
by x13igDudex12
you need jamesD's gearox model importer. Go to the files forum and go to utilities...its stickied....or pat can get ya a link

Posted: Fri Apr 15, 2005 11:42 am
by Pie
Umm...
Export the warthog in .obj format and import it. You have the model.

What do you plan on doing with it? Makign it have a new gun?

Posted: Fri Apr 15, 2005 11:46 am
by Patrickssj6
how dop io save it as obj?

Posted: Fri Apr 15, 2005 11:48 am
by x13igDudex12
well you CAN open HMT and export the warthog parts to an obj and import it into 3ds max and put them together and then edit them.

Posted: Fri Apr 15, 2005 12:15 pm
by DarkSlayer
I found the thread of that guy and his models of warthogs and wtv, but there was nothing to download

Posted: Fri Apr 15, 2005 12:19 pm
by Waverunner
I think this is what you are talkng about:

http://files.halomods.com/viewtopic.php ... l+importer

Posted: Fri Apr 15, 2005 12:25 pm
by DarkSlayer
Waverunner wrote:I think this is what you are talkng about:

http://files.halomods.com/viewtopic.php ... l+importer
no that wusnt, i found that one afterwards (i didnt check the right forum) but the problem is, its an .ms file, and my 3ds max cant open it :S

Posted: Fri Apr 15, 2005 12:27 pm
by Waverunner
Click Run maxscript, its a script not a plugin. Then click the .ms file

Image

Posted: Fri Apr 15, 2005 12:31 pm
by DarkSlayer
Waverunner wrote:Click Run maxscript, its a script not a plugin. Then click the .ms file
last question, what do i export/import when i used the script?

Posted: Fri Apr 15, 2005 12:33 pm
by Waverunner
There is a tutorial by HMC Helljumper out there, search for it. It will help you a lot.

Posted: Fri Apr 15, 2005 12:34 pm
by x13igDudex12
go into guerilla and go to warthog.gearbox model and export it. That is what you open

Posted: Fri Apr 15, 2005 12:37 pm
by DarkSlayer
Waverunner wrote:There is a tutorial by HMC Helljumper out there, search for it. It will help you a lot.
GAH :? I know I said that was my last question, but whats HMT? (i didnt think ud use it in your answer)

Posted: Fri Apr 15, 2005 12:38 pm
by Waverunner
DarkSlayer wrote:
Waverunner wrote:There is a tutorial by HMC Helljumper out there, search for it. It will help you a lot.
GAH :? I know I said that was my last question, but whats HMT? (i didnt think ud use it in your answer)
HMC Helljumper is a person. HMT is a tool made by MonoxideC for modding

Posted: Fri Apr 15, 2005 12:40 pm
by x13igDudex12
okay,...your new here...il fill you in.

HMT= HaloMapTools. Search at the files forum
HHT= HaloHackingTools. search in files forum
Hex Editor= edits hex of things
sapien= sparkedit on steriods
guerilla= hmt on steriods
SparkEdit= places new objects in a map.

those are some of the things. Just go to the utilities in the files forum. :D

Posted: Fri Apr 15, 2005 12:40 pm
by DarkSlayer
x13igDudex12 wrote:go into guerilla and go to warthog.gearbox model and export it. That is what you open
I used the script, opened the warthog.gbxmodel but it said there was an error of somekind