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Walther P99 (tactical included)

Posted: Thu Apr 14, 2005 4:26 pm
by venomai
Third gun model I've made, done with 3dsmax and rendered in brazil.

Improvements to come:
-I've noticed the rear sight peg thing needs to be wider or changed into a double peg, I couldn't catch it on my original model.
-I've also noticed the silencer (at least the inner part) needs to be downsized.
-Details and grooves that couldn't be done (well) with texturing
-Lowering poly count if I ever decide to use it for a game or something.
-Changing the scope

set 1
Image


set 2
Image


Closeup on regular version:
Image


Details on tactical versions:
Image

Posted: Thu Apr 14, 2005 4:29 pm
by Patrickssj6
looks good but...katarn where are you? he will rate your gun lol :P

Posted: Thu Apr 14, 2005 4:29 pm
by Waverunner
Nice job making the gun look really smooth. I like the design. Maybe you could add a couple more details, but not too many. With an awesome skin this gun would rock!

Posted: Thu Apr 14, 2005 4:33 pm
by Patrickssj6
the one thing is that they only model the guns and don't get them in game.why doesn't someone make a map with only custom made guns and projektiles?

Posted: Thu Apr 14, 2005 4:35 pm
by cooldude5990
yeah its lookin good just add a couple more details

Posted: Thu Apr 14, 2005 4:37 pm
by Katarn
detailless and the most liberal polygon count i've EVER seen. Walter p99's don't have scopes.

Posted: Thu Apr 14, 2005 4:50 pm
by venomai
I wasn't on any kind of poly budget, as I'm not planning on using it for anything except practice. And as I mentioned in the first post, I'm changing the scope, the one on it now is just something that took my fancy, not something that would ever be found on a P99.


EDIT: What is the best way to add more details, such as screws etc..? The cut tool?

Posted: Thu Apr 14, 2005 5:39 pm
by Waverunner
Boolean is good too....

I like the scope on there, btw

Posted: Thu Apr 14, 2005 5:41 pm
by Patrickssj6
cut is an other tool

Posted: Thu Apr 14, 2005 6:00 pm
by Katarn
never use boolean EVER. don't use cut either. Read my gun modeling for dummies tutorial.

Posted: Thu Apr 14, 2005 6:03 pm
by Waverunner
Katarn wrote:never use boolean EVER. don't use cut either. Read my gun modeling for dummies tutorial.
Just out of curiousity... Why not?

Posted: Thu Apr 14, 2005 6:03 pm
by Katarn
it messes up the mesh and is less accurate.

Posted: Thu Apr 14, 2005 6:05 pm
by Waverunner
Katarn wrote:it messes up the mesh and is less accurate.
Do how do u subtract things from a model without it without tessalating, then getting the exact face to moce, and blah blah blah.... :?:

Posted: Thu Apr 14, 2005 6:06 pm
by Katarn
break the edge off, insert vertices, move vertices to position, extrude/bevel/inset/whatever.

Posted: Thu Apr 14, 2005 6:07 pm
by Pie
Much like Katarn said, need detail.

And boolean is horrible for guns :?

It works better for Base windows or hallways of sorts.

Posted: Thu Apr 14, 2005 6:10 pm
by Waverunner
Pie wrote:And boolean is horrible for guns :?.
Srry to be so annoying, but what is wrong with boolean? I mean, I have heard you guys say that it is bad, but how?

And deleting the edge and doing all that seems like so much more work, how can it be more accurate?

Again, sorry for being so weird about this, but just wondering :)

Posted: Thu Apr 14, 2005 6:24 pm
by venomai
Katarn wrote:break the edge off, insert vertices, move vertices to position, extrude/bevel/inset/whatever.
Ok, I guess I'd do the same for circular details like screws on a gun? How would I go about positioning each vertex properly to create a circle?

Posted: Thu Apr 14, 2005 9:13 pm
by Katarn
venomai wrote:
Katarn wrote:break the edge off, insert vertices, move vertices to position, extrude/bevel/inset/whatever.
Ok, I guess I'd do the same for circular details like screws on a gun? How would I go about positioning each vertex properly to create a circle?
Do it by eye, make a hexagon for screws, 6 sides is enough.

Posted: Fri Apr 15, 2005 2:55 am
by Patrickssj6
the cut tool is not as terrible as the boolean tool

Posted: Fri Apr 15, 2005 5:21 am
by Katarn
Patrickssj6 wrote:the cut tool is not as terrible as the boolean tool
it still messes up the mesh