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RAGE almost finished

Posted: Wed Apr 13, 2005 4:48 pm
by Sain
what xe-bec posted at my forums...
xe-bec wrote:Well... I've been talking with Sain, and I've made an almost exact replica of his map, with a few new rooms me and him have been talking about, and placing, with extras here and there...
The only thing we need now is for someone to either make Sain's' weapons again, or just make 2 custom weapons, preferably a sword and a shotgun. If we have any takers it would be cool *cough*Pie*cough*...
Pictures!
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Posted: Wed Apr 13, 2005 5:50 pm
by Ducker Waiter
Gr8 textures, but it looks kind of boring (to me).

Posted: Wed Apr 13, 2005 5:58 pm
by Katarn
textures suck, and lack of textures, and is, like said above, pretty boring.

Posted: Thu Apr 14, 2005 3:03 pm
by Waverunner
well designed, and good-looking, although I guess it could get boring after a while of in game playing.

Posted: Thu Apr 14, 2005 5:03 pm
by Pie
Somehow implement a strategic play for it.

Also, unless it was meant, tile the floor. Bolts are massive.

But I like the wall textures a lot.

Posted: Thu Apr 14, 2005 5:18 pm
by Sain
well, when I originally made it I played it with 8 friends for 2 days straight during the summer, stopping only for pizza...

it's best played on KOH, but slayer was real fun, and the way that the bases are set up capturing the flag has a varried strategies that makes it really fun to play, think rat race with out teleporters and in space...

this map is going to have custom weapons most likely we have 2 people working on them, I think...

it allready has a secret room and we're working on putting some easter eggs in, just need to find out what we want.

Posted: Thu Apr 14, 2005 5:23 pm
by Patrickssj6
The texture is good and the map is good.Look at other maps that don't have those kind of stragies.I like it!

Posted: Thu Apr 14, 2005 5:29 pm
by Sain
Patrickssj6 wrote:The texture is good and the map is good.Look at other maps that don't have those kind of stragies.I like it!
the only problem that will be resolved soon is that red base has only one way to get back without standing on one persons head, I'm thinking about making another hallway...

Posted: Thu Apr 14, 2005 5:32 pm
by Patrickssj6
you know how to do uvw tilling?i can help you so your texture looks better and not so "big"

Posted: Thu Apr 14, 2005 5:33 pm
by Sain
Patrickssj6 wrote:you know how to do uvw tilling?i can help you so your texture looks better and not so "big"
when xe-bec get's back saturday I'll tell him to talk to you...

Posted: Thu Apr 14, 2005 10:42 pm
by KiLLa_187
dude this SOOOOO reminds me of quake!
I say, make quake mod = pwnage

Posted: Sat Apr 16, 2005 1:47 pm
by Sain
KiLLa_187 wrote:dude this SOOOOO reminds me of quake!
I say, make quake mod = pwnage
well... we have another map planned after that we're free though... :wink:

Posted: Sat Apr 16, 2005 3:58 pm
by Xe-Bec
i am back and yes the floor will be smaller lol

i wasnt looking at the floor i was more woried about the bump mapping i did

Posted: Mon Apr 18, 2005 8:18 am
by Pie
Yes, bumpmapping can change a map from crappy to awesome

Posted: Mon Apr 18, 2005 5:25 pm
by X3RO SHIF7
KiLLa_187 wrote:dude this SOOOOO reminds me of quake!
I say, make quake mod = pwnage
!? i was buggin you to make a quake mod! lol btw nice map reminds me of quake =p

Posted: Tue Apr 19, 2005 7:25 pm
by Xe-Bec
quake do u have a link to that i have never heard of it before

Posted: Tue Apr 19, 2005 7:56 pm
by Katarn
Xe-Bec wrote:quake do u have a link to that i have never heard of it before
The most played first person shooter, ever.

Posted: Wed Apr 20, 2005 5:39 am
by Xe-Bec
yeah well i play halo and halo 2 half life and doom 3 so those are my games

Posted: Fri Apr 22, 2005 12:07 pm
by X3RO SHIF7
Xe-Bec wrote:yeah well i play halo and halo 2 half life and doom 3 so those are my games
then ull prolly play quake 4 its going to use the doom 3 engine and will have mp with vehicles