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Bridge tool?
Posted: Sat Apr 09, 2005 10:09 am
by machopenguin001
Does 3ds max7 have a tool called bridge or something, that would allow you to connect two tunnels? Like say you had two boxs across from each other, and you wanted them to be one box. Is there a tool that would do that, instead of having to delete the oppsoing faces, and create new ones to make em whole?
Posted: Sat Apr 09, 2005 10:17 am
by Waverunner
That would be a cool tool. I have no idea if you can do that, but what I would probably end up doing is using boolean to make the circles on the sides of the skyboxes perfect (Using spheres) and then I would probably make a cylinder and attach the 2 boxes and the cylinder together. Then I would click create under editable mesh, and attach the cylinder to the boxes, so the level is perfectly sealed.
There might be another way to do this, but thats how I would go about doing it.
Posted: Sat Apr 09, 2005 10:20 am
by machopenguin001
Lol You confuse me lol. What I do is attach the two boxes, delete the two faces of the bx's sides facing each other, then createpolygons connecting the opposing vertices. Perfect. A bridge tool would really help in tunnel making. 3ds max needs SOOO many more tools... I got like 50 of em discreet should put in it...
Posted: Sat Apr 09, 2005 10:24 am
by Sonictag
http://mitglied.lycos.de/bogi1976/
There is a "lego" script there which they soo shoulda put in.
Posted: Sat Apr 09, 2005 10:44 am
by machopenguin001
LOL awesome! but duh... what's the point of making it legoey?
Posted: Sat Apr 09, 2005 11:25 am
by Waverunner
Legolizer lmfao
that is a swweet name!
a bridge tool would be awesome.... Halomods should start a online petition for discreet lol
Posted: Sat Apr 09, 2005 12:08 pm
by machopenguin001
Nah, we should create a brainstorm topic for potential tools, and then:
A. send em to discreet for the next max title
or
B. make em ourselves.
Hey I am having this problem, I create a polygon in max, and for some reason, I get an error. the polygon that should be sealing off it's side right next to it, doesn't seal it off! It just stays open!! There would be like two edges there, instead of one edge from the two poly's! Anyone know what is happening?
Posted: Sat Apr 09, 2005 2:09 pm
by Sonictag
Can you post a screenshot? I dont understand what you are saying.
Posted: Sat Apr 09, 2005 2:21 pm
by Waverunner
A screenshot would be nice, I'm not sure I understand either.
I like the idea of having 2 skyboxes connected though. Another idea, I don't know if this is possible, is to make 2 boxes and not connect them at all. Then you could have teleports to each one....
idk, just a thought...
Posted: Sun Apr 10, 2005 3:43 am
by Patrickssj6
sonictag wrote:Can you post a screenshot? I dont understand what you are saying.
Me neither and as far as i understood you can make that without a plugin or script
Posted: Sun Apr 10, 2005 3:19 pm
by OxYgEn
weld the vertices...just drag a box over the verts you wunna weld & use the scale tool to get them close enough to eachother for the weld to work.
Posted: Sun Apr 10, 2005 4:47 pm
by [gx]shadow
sometimes it comes out messed up, especially if the models are complex, but using the connect tool does exactly what u are trying to do. what to do is click on an object, go to compound objects, click connect, then click where it says pick operand and click what u want to 'bridge.' other than that, the only other way i know of is manually by extruding faces and welding verts.
Posted: Sun Apr 10, 2005 6:59 pm
by Waverunner
[gx]Shadow wrote:sometimes it comes out messed up, especially if the models are complex, but using the connect tool does exactly what u are trying to do. what to do is click on an object, go to compound objects, click connect, then click where it says pick operand and click what u want to 'bridge.' other than that, the only other way i know of is manually by extruding faces and welding verts.
whoa... .sweet I never know you could do that
lmfao thanks!
Posted: Sun Apr 10, 2005 7:21 pm
by [gx]shadow
np, if u need any help in max feel free to ask!
Posted: Mon Apr 11, 2005 3:12 am
by Patrickssj6
you can't weld in haloce worlds at my experience
Posted: Mon Apr 11, 2005 4:22 am
by SunnySharma
Patrickssj6 wrote:you can't weld in haloce worlds at my experience
What the hell are you talking about?
Posted: Mon Apr 11, 2005 12:35 pm
by Waverunner
SunnySharma wrote:Patrickssj6 wrote:you can't weld in haloce worlds at my experience
What the hell are you talking about?
I was wondering the same thing.
I think he means that you can't have 2 boxes connected, but as long as they are connected I don't see why not...
Even if they aren't connected, it should still work.....
Posted: Mon Apr 11, 2005 1:07 pm
by [gx]shadow
Patrickssj6 wrote:you can't weld in haloce worlds at my experience
like the other 2 guys said, i have no idea what you are saying. just to be clear, the talk about welding is connecting two verticies in 3ds max so that they form one vert.