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The Throne

Posted: Sun Apr 03, 2005 5:48 am
by machopenguin001
Behold, all ye who enter! For I have created a throne of which is extreme magnificence! Hehe, just completed a model of a toilet I'm going to merge into the map and put it in the locker rooms and such.

Don't worry, there won't be anything 'in them'.

Pics:

Image

Image

Image

It is 160 poly's, with no errors. And I have 70 (94 files) megs of pictures in my scenes folder, many of which are from last year. I never bother to delete em, nor do I want to. lol

For the wirframes, I tried to render the whole thing, but for some reason it never renders the other side of the model. I clicked render hidden geometry, but it still didn't do it.

Posted: Sun Apr 03, 2005 6:13 am
by Sonictag
Lol, nice throne, but I think you should add more polygons to it, do some more detail, make a flusher and put some seams where the openings are, seams are easy to do, just chamfer where you want them to be (chamfer edge) then you bevel in in face selection. Or you can chamfer edge, then delect all the edges in between appart from the diagonals and go to connect, then scale the new set of edges.

Posted: Sun Apr 03, 2005 6:15 am
by Excal
I say cap it at 200 polies. It's pointless to add too much detail to a toilet... I mean... it's a toilet....

Posted: Sun Apr 03, 2005 6:46 am
by machopenguin001
OMG I completely forgot that those things had handles! But nah, the map will be way to high poly by the end, and adding three toilets to the map just made it go up to 2200. Plus I have to add more detail and junk. I'm going to add a sink and some toilet paper rolls as well. I've been saying to myself I will give the map way more detail in the end.

Like, I'm leaving the roof of the map pretty much flat now, because I have to delete the roof faces to get at the map. The gyms have these huge lights I need to put in, in the end.

Also, I have to make the stairs more stair like, instead of ramps.

Posted: Sun Apr 03, 2005 7:16 am
by cooldude5990
its pretty good but you should add some more detail. maybe a lid. and you shuold chamfer the edges around the top.