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WIP: gifu.map updated: i got a error with the collision BSP

Posted: Tue Mar 29, 2005 12:23 pm
by savageman167
I am making a map based on a battle in WWII. This battle was a river attack in the philipeans. So far this is what i have.
Image

For this i will have plam trees and tall grass. I have the palm tree tags but have not yet perfected the tall grass.

Tall Grass:(Not done yet\alpha map keeps showing up)
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Anyways, I need help.
When i try to structure the map in tool with Tool structure levels\test\gifu gifu it says that i have 1 degenerate triangle and i have open edges. I asked the gearbox fourms they told me about a .WRL file that tool makes to show the errors, but gmax dose not support this fle so i have no idea how to find the errors. Is their a plugin i can use, iff so could someone give it to me??

also, i might make a lil 3 WWII gun mod.
*Tompson
*M1 grand
*BAR browning automatic assult rifle

Posted: Tue Mar 29, 2005 12:32 pm
by Waverunner
Run chimp. Its the .jms exporter, but it also imports .wrl. Then chimp will import the errors as actual objects in the map, so hit the h key on the keyboard, and click on the things tat say something like this:

CHIMP Edge error 1
CHIMP Edge Error 2
etc

Need more help? IM or PM me

~~edit~~

*Problem solved on AIM*

Chimp imports the errors into the objects of ur map. Type h in gmax to see where they are :)

Posted: Tue Mar 29, 2005 12:34 pm
by savageman167
o really, sweet thx. ll PM u iff i need any other help.

ADDED:

alright,
heres my problem...
Image

now, thats not the real problem. after i go into Gmax run script\chimp then i got import .mrl, this is what happens....

Image
it says " -- Runtime error: Maximum string lenght exceeded"

Iff anyone has any ideas that would be tight.