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Weird Warthog Headlights

Posted: Thu Jan 01, 2004 2:22 pm
by Dark_Assassin
I don't know how but I got these ( While I was testing my half finished mod :wink: ). How do I get rid of it? :?
Image
Image :cry: :(

Posted: Thu Jan 01, 2004 3:53 pm
by WaLKa
it looks like you injected the a .dds in the wrong format... redo the mod...

Posted: Thu Jan 01, 2004 4:12 pm
by Dark_Assassin
This sucks. :( How can I keep the stuff I did to the weapons and vehicles ( besides the .dds stuff ) :?:

Posted: Thu Jan 01, 2004 4:40 pm
by Captain_Lag
1. ok, open HMT 3

2. Go to Bitmaps

3. Go to vehicles\warthog\bitmaps\headlight flares and replace the original META (ADA22C)

4. Now go to vehicles\warthog\bitmaps\headlights gel warthog and replace the original META here (AD9E80)

5. Save the file and see if i'm right



I'm positive this the problem and it will only revert the headlights of the warthog back to normal

Posted: Fri Jan 02, 2004 5:06 am
by Dark_Assassin
Nope. They're already the original meta numbers. The problem is what WaLKa said- "it looks like you injected the a .dds in the wrong format... redo the mod... " I want to know how to keep everything else (ex. weapons, vehicles, etc. ) except for the .dds stuff. If its not possible can somoene tell me that way I can get to work as soon as possible. School, for me, starts again in 2 more days. :cry: So I want to get as much work possible before that time. :wink:

Posted: Fri Jan 02, 2004 5:08 am
by Captain_Lag
My apologies D_A......idk how you can keep that, but I'll try to find out for you (my school revolves around hacking/modding halo)

Posted: Fri Jan 02, 2004 5:19 am
by Dark_Assassin
Captain_Lag wrote:My apologies D_A......idk how you can keep that, but I'll try to find out for you (my school revolves around hacking/modding halo)
What does that mean. You have a school where your allowed to do that! :cry: If I did that and a :evil: teacher :evil: caught me I'd probably get suspended. (once I tricked this kid that I hate to look up Hentai in google images. He got in SO much trouble! :lol: )

Posted: Fri Jan 02, 2004 10:22 am
by Captain_Lag
that's pretty find **light bulb pops over head**

ya, we have about 3 hours of free time per day so we jus' tear up the mods we make

Posted: Fri Jan 02, 2004 10:53 am
by seagoat
move the original bitmaps.map file into the folder with your mod in it, and remove the modded bitmaps.map. or if you have some modded bitmaps u want to keep, open a map in the same folder as the original bitmaps.map, and export the bitmaps u need, and then open your modded map with your modded bitmaps, and inject the regular over the screwd ones.

Posted: Fri Jan 02, 2004 1:13 pm
by Captain_Lag
**rubs chin** that would work :D


( if you consider this a useless post i apologize but i'm one bored ass SOB, at this point in time)

Posted: Mon Jan 05, 2004 1:39 pm
by Torq
dude captain where the hell do you go to school that lets you download and install programs on their comps!?!