Page 1 of 2

Need mapping team. For my map : Conjuctions.

Posted: Sat Mar 19, 2005 6:34 pm
by McFarlane
Well since I can only play Halo2 on Xbox live only on so little days, I get bored after I finish my work.
So I decided to make a map.
But I wondered if I can make it go smoother and faster if I could get some help.
I got the basic structure of the map done already.
I just hope I could get people who can:
Make good textures.
Do some cliff details and help with other mapping and crumbled building etc.
Weapons/vechile creation.
I just hope somebody can join me in this map, I'll get pictures later.

self explanatory

Posted: Sat Mar 19, 2005 6:40 pm
by hitmanbob
:| :) :D ( :o y u no ask me on aim)

ill help with the cliff detail and the other stuff in that line

im good at using google for finding textures but other wise i r bad at vehicles and wepons

Posted: Sat Mar 19, 2005 11:23 pm
by The Spartan!
Awk count me in!
MSN: [email protected]
AIM: vacuum419

Posted: Sun Mar 20, 2005 7:25 am
by x13igDudex12
wait....is this for halo ce, halo xbox, or halo 2?

cuz if its halo ce il help.....i can make like scenery for you guys.....

Posted: Sun Mar 20, 2005 7:58 am
by McFarlane
Thats great :)
Maybe like 1-3 more people in hopes they can do custom weapons and vechiles.
This is a haloCE project, I would mod halo2 instead but I got no mod-chip :(
I hope I could get the Spartan for mapping and scenery.
Hitman Bob for textures and detail.
And x13igDudex12 for more scenery.
I'll post the actual map topic but keep two positions open for weapon/vechiles.

Posted: Sun Mar 20, 2005 9:58 am
by McFarlane
The theme is a city map.
I got 8 banners done.
And I got road textures, I need window ones done.
When we start the map and get some renders, then I'll make the map topic.

Posted: Sun Mar 20, 2005 10:43 am
by x13igDudex12
well i have just finished a trashcan scenery becuase i as bored...im putting it in sapien now....!

edit:
Image

Posted: Sun Mar 20, 2005 12:03 pm
by McFarlane
Lol, thats good.
I'm gonna go now, but when I'm back I think I'll get this started.

Posted: Sun Mar 20, 2005 6:33 pm
by hitmanbob
yay im helping. I could make windows for you, both textures, models and maybe even death animation(breaking effect like in zanzibar)

Posted: Sun Mar 20, 2005 6:35 pm
by x13igDudex12
w3ll IIII made a trash can...lol

Posted: Sun Mar 20, 2005 7:10 pm
by Phenomena
i can do some tagging and population...

Posted: Sun Mar 20, 2005 9:40 pm
by theguy2042000
i got some models from someone ripped from halo 2 like all the halo 2 weapons ill try to make em into tags then post em and ill help with textures i have 1000's of textures

Posted: Sun Mar 20, 2005 10:21 pm
by The Spartan!
BSP, weapons or scenery I can do at the moment.
Thanks,
Elite Hunter

Posted: Mon Mar 21, 2005 7:08 am
by McFarlane
If I can find out glass, I could do the Zanzibar effect.
But I would love if you can do it.
Elite hunter, you can do the weapons, scenery and final modeling.
I think I should leave the map basic structure to me.
As in I will do the main modeling and Elite Hunte, you'll get the model next, and Hitman Bob gets it last to do glass, cliff detail and whatever else is appriate.
I will start this thing today.
When I get home from school.
And I think I know the secert to moveable scenery :wink:
And movable explodable scenery, and the true thing is It won't even be a scenery tag!
When all of you get on aim, I'll tell you and hopefully you could try it if you got a test map to see if it works.
I'm planning a city, and a really big one, but I'll try to keep it a little simpl to keep it low poly :wink:
Please read the whole post, it's semi-important.
At the guy: You would need to do alot of fixing to get rid of open edges.
But I would love if you can make a battle rifle, smg, and beam rifle.
Maybe I could redo the sniper rifle myself, I don't know about that yet.
I could do animated scenery too, so I'll be in that feild too.
But I still need vechiles people.
And at Phenomena:
If you got a good graphic card, you can do it.
Cause mine is horrible and I need people to fully test my new teleporter I'm gonna create, and the textures.
And I don't know about ags though, I might only need help in one tag which is a gradient-fade texture on the teleporter.
(The gradient-fade like in the engine room map they made, like that orange texture in that map)

Posted: Mon Mar 21, 2005 12:29 pm
by Phenomena
yes i have a good vide ocard and moveable scenery isnt that hard... just make it a vehicle with no seats :P give it an animation of doing nothing (cause all vehicles have to have an animation), do the physics like you would for a normal vehicle, voila you got moveable scenery :P

not the best, but i can have everythong on the highest setting (accept the resolution) and still have a great framerate

Image

hehe sorry if i revealed the moveable scenery >_>

edit: and btw my aim is DuckM45ter

Posted: Mon Mar 21, 2005 12:40 pm
by x13igDudex12
niiiice....and i saw that little SIZE ONE font thing that says...hehe..sorry if I revealed the movable scenery >_>....lol....nice.....if you need anyhelp just PM me....

Posted: Mon Mar 21, 2005 12:49 pm
by Phenomena
>_> hehe what size one font

well, i wasnt sure if he wanted to reveal his secret >_> lol

Posted: Mon Mar 21, 2005 12:52 pm
by theguy2042000
waht that small font says is "hehe what size one font"
anyways i might be able to help pm me or add me to msn or email me to [email protected]

Posted: Mon Mar 21, 2005 1:16 pm
by hitmanbob
o, cool, i never new that, but isnt the max amount of vehicles you can have in a map 24. that would limit the amount of scenery you can have

Posted: Mon Mar 21, 2005 1:28 pm
by Phenomena
*checks in guerilla*

the globals tag can only hold 20...