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Testing Map WIP *Great for testing vehicles*Update*

Posted: Fri Mar 18, 2005 6:46 pm
by hitmanbob
**I will be updating this topic as new things develop

so this map is gonna be for testing vehicles and whatnot. It will mainly be for testing and getting bugs out of vehicles but it will also support ctf, slayer, and maybe race.

The maps purpose is to see how your new vehicles and stuff, maybe moveable scenery, react with their environment. I have the 14 main textures in it which are dirt, sand, stone, snow, wood, metal(hollow), metal(thin), metal(thick), rubber, glass, plastic, water, leaves, and ice. Though there are 30 or so total kinds of shader types, i decided that most people that are going to be making a map with grunt or elite stuff in it probably know what they are doing, so they dont really need it in this map. And besdies, it i had all that in my map the poly count would be well over 10,000 and i dont want the map to lag at all if possible.

The textures in the map are pretty self explanatory. Each texture type has a picture of what the texture is and a word that says what the texture is, kind of like this which is actually in the level and in my opinion is one of the coolest textures

Image


The map itself is huge. Each room is 4000X4000X4000 units which is 64,000,000,000 units cubed. Each tunnel connecting the rooms to the center is 1000wideX1000highX6000long or a total of 6,000,000,000 units cubed. I dont remember wut the center piece is but it has a bigger area than the rooms. Thats a total of ABOUT 135,000,000,000 untis cubed, and thats just for one room, there are 13 different rooms in this map

thats 13 rooms aand tunnels at 70,000,000,000 units cubed each plus the centerpiece is around 980,000,000,000 units cubed.

and get this, THE WHOLE MAP IS BELOW 3100 POLYGONS

Do you get that its HUGE yet?

What im trying to do now is get the final section to get uvwmaps, the center piece is being a pain and everytime i uvwmap it, it makes max close down cuz of an error

Here are some pics of the almost finished product. The center needs to eventually get uvw and the rest is done and readyfor the game

these pictures are to scale and will not be resized for the final product. Use of vehicles is higly recommended when going around in the map

Image

Image

this last picture is one of the Longsword fighters that you see in the first level of halo 1 and at the end its the ship you get into

Image

Posted: Fri Mar 18, 2005 6:52 pm
by x13igDudex12
holy crap that is HUGE.....and what is that stealthy object in the second pic? And this wont be good unless i can finally get through with my dam errors and get a new vehicle into halo ce............help....and awesome....i just relaized it is huge...and is the materials acuually going ot have the WOOD name and stuff?

Posted: Fri Mar 18, 2005 6:57 pm
by hitmanbob
1. yes it is friggin huge

2. In the second oic, that little green blob near the lower middle part of the picture is the Master chief...to scale... which is 70.4 units high i believe

3. O cant make vehicles either but im hoping this will help people who can

4. Again, yes it is friggin huge

5. Yes, the textures are actually going to have the word of the texture on it like the pic of the rubber, it has tire treads on it and it says rubber

Posted: Fri Mar 18, 2005 7:14 pm
by [users]axem
This reminds me of that one map (the playroom i think bungie called it) that they used for testing vehicles.

Posted: Fri Mar 18, 2005 7:21 pm
by BEEF!!!
I think that's what his objective is. To re-create that map.

Posted: Fri Mar 18, 2005 7:41 pm
by hitmanbob
yeah, i saw a map kind of like this on the dvd from the halo2 ce(not custom edition, its collectors edition) i thought it would be kewl if we had one of these for halo ce. so i made the map, it looks kind of like the "play room" but its different, its much simpler than the one from h2, and i dont get paid at all so i dont really have any other incentive then to be cool infront of cyber people who maybe half man, half women, half monkey

Posted: Fri Mar 18, 2005 9:13 pm
by theguy2042000
one work LAG Like hell
but its cool finish it

Posted: Sat Mar 19, 2005 5:40 am
by Patrickssj6
yeah i like it

Posted: Sat Mar 19, 2005 7:02 am
by hitmanbob
ive been running into some rpoblems with the map making process. Whenever i try to go into sapien and get the map to show up using radiosity, that map is never well lit and the textures nver show up. I have no idea what i am doing worng but i would apreciate it if someone could give me some insight on this problem

Posted: Sat Mar 19, 2005 8:57 am
by x13igDudex12
umm....did you make the multi sub object right?

Posted: Sat Mar 19, 2005 10:45 am
by hitmanbob
yeah. but it still doesnt work. right now im wondering if the map doesnt fit into the skythingy but i dont know how i oculd figure that out

Posted: Sat Mar 19, 2005 10:51 am
by x13igDudex12
sky thingy?

Posted: Sat Mar 19, 2005 12:06 pm
by hitmanbob
the sky shader that looks like the ring and the sky, it wont abply to my map

Posted: Sun Mar 20, 2005 6:29 pm
by hitmanbob
**UPDATE**

well today i ran radiosity on the level(thanks to [XBOX]BigAffair for telling me that i catually have to apply +sky to surfaces for lighting to showup) and when i had about .000020 left on each one i accidently pressed the start button on my computer and it turned off(it started out as .153829 or somtheing like that). I LOST 12 HOURS OF RADIOSITY IN 1 SECOND. i dont know what im gonna do. Tonight im probably gonna run radiosity and ill start it at about 8:00pm and it willend somewhere around 8-9:00 am tommorrow. i might be sick tommorrow( ive got the worst sore ever, i can barely talk) so i might be able to skip school. i really hope you guys like this, its be really cool.

In the center part, on the top i made it +sky so that there is light, and same with the top of the big rooms. The tunnels are still complete and hav no sky showing through. This is the last time im gonna be running radiosity. If it the whole thing in homo sapien takes 12 hours each time, its not worth it. Unless there is a big error or something i hope you like it.

Pics in sapien are gonna come in tommorrow somewhere around 3pm PST or if i stay home there gonna be posted somewhere around maybe noon

Posted: Sun Mar 20, 2005 6:56 pm
by BEEF!!!
Are you going to include the .scenario?
If this is a test map, people will wanna test their own vehicles and stuff too.

Posted: Sun Mar 20, 2005 7:04 pm
by [CL]9mm-Man
Awesome idea! Original and very useful...Thing is if you wreak at the room and your hog respawns at the centre, Your gonna get PISSED :P

Haha that would be funny...Anyways..How to see this come out, I expect it will help alot of people.

Posted: Sun Mar 20, 2005 7:47 pm
by hitmanbob
to beef: im gonna include all of the files used in the tags\levels\testingmap directory. Thats the purpose of this map

to [CL]9mm-man: thankl you for the compliment. I think im gonna make teleporters in each of the rooms that'll take you back to the vehicles. that way if ur testing a destructible vehicle and it explodes u can get back to wear the rest of the vehicles are