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Glock model and skin.
Posted: Fri Mar 18, 2005 6:34 pm
by Samio
It's not perfect but it's a big step up from my previous skins.
EDIT: It's applied to a model if you can't tell.

Posted: Fri Mar 18, 2005 6:40 pm
by x13igDudex12
awesome.......now apply it to a pistol and your good

Posted: Fri Mar 18, 2005 7:23 pm
by BEEF!!!
It looks pretty wierd (the model) but good job with getting a texture on there.
Posted: Fri Mar 18, 2005 8:11 pm
by Katarn
that is a really ugly glock model and skin, truthfully. Not enough detail on the model, and if you gave me wireframes, i could point out a lot of errors.
Posted: Fri Mar 18, 2005 11:17 pm
by Samio
Posted: Sat Mar 19, 2005 4:52 am
by Sonictag
Run an optimization modifier or somthing as there are alot of un-neccessary polygons, Can I see your unwrap with the skin please? that way I can see how you have unwrapped it as I dont think you have unwrapped it too well which is why the skin might not "blend" together in places.
Posted: Sat Mar 19, 2005 6:45 am
by cooldude5990
cool but i like hte skin more than the model :\
Posted: Sat Mar 19, 2005 7:21 am
by Samio
I know, I know, I shouldn't of used box unwrapping. It's just other things give me so much problems. When I use flatten map, how am I supposed to know which polys are for which part of the gun? And when I make the chunks bbigger, well....it becomes box unwrap. I'm gonna learn flatten mapping, my next skin will be much better. :p

Posted: Sat Mar 19, 2005 8:12 am
by Katarn
don't chamfer the front of the slide, it's sharp in real life. And....where is the barrel, it is supposed to stick out 1/4 inch.
Posted: Sat Mar 19, 2005 8:37 am
by Samio
Someone asked me to model this a while ago for a map they wanted to make for CE. You don't see the front of the gun ingame, so I left the barrel out.
Posted: Sat Mar 19, 2005 8:58 am
by Katarn
you could also leave the chamfered front of the slide out, you still wouldn't see it. You could also delete the entire right side of the fp model.
Posted: Sat Mar 19, 2005 10:16 am
by Samio
The gun still moves during animations so you would see other sides of the gun....just not the barrell.......and was that sarcasm?...
Posted: Sat Mar 19, 2005 11:07 am
by Katarn
no.......it wasn't. Every gun in counter-strike has the right side deleted to conserve polygons. As long as your animations don't tilt your gun 90 degrees to the left, you should be fine with the right side deleted.
Posted: Sat Mar 19, 2005 11:31 am
by Samio
Oh ok, well in halo we would have to make custom animations. For example, the pistols ready animation has the mc cocking the gun and shows the top part. But there are some parts you could delete.
Posted: Sat Mar 19, 2005 11:39 am
by Katarn
the right side doesn't include the top. It only includes the faces making up the right surface.
Posted: Sat Mar 19, 2005 3:02 pm
by Sonictag
Hmm, maybe I should make you a tutorial on unwrapping your gun in a more proffessional way.
Posted: Sun Mar 20, 2005 8:13 am
by Samio
That would be great!
