Page 1 of 1
Problem with making a custom vehicle
Posted: Fri Feb 25, 2005 7:42 pm
by Cloud707
so heres the problem witch is in tool.exe
http://img.photobucket.com/albums/v222/ ... _error.jpg
is there anyone that can help me with this?
http://img.photobucket.com/albums/v222/ ... bomber.jpg
i could also use a skinner too

lol
Posted: Fri Feb 25, 2005 7:58 pm
by SnaFuBAR
it looks good, but press f9 to do a render instead of using an ugly screen capture

.
Posted: Fri Feb 25, 2005 8:12 pm
by OxYgEn
i think the tool problem has to do with any kinda of glass you have. if you don't have any then it's asking for a shader. i had the same problem & it ended up being glass material...
dunno...i'm dumb
Posted: Fri Feb 25, 2005 11:29 pm
by SunnySharma
You never named your shader in Max, and created a shader with the exact same name as that one in Guerilla. The level making video tuts actually show this. Custom models and stuff require the exact same thing for shaders.
Posted: Sat Feb 26, 2005 1:49 am
by Sonictag
Ungroup everything and attach them all to eachother first, then apply the shader.
Posted: Sat Feb 26, 2005 5:30 am
by OxYgEn
ya, but some things need different materials-i'll say again: if it is glass then you must have a separate material(raytrace mb?) for it...you aren't going to be able to attatch it with the other mesh unless you do like materials to id's or something like that. also, if you ask me-make the material a multi-subject/object-unless you already have it, cuz it's a lot easier. anyways, i'm still dumb with vehicles so...
Posted: Sat Feb 26, 2005 10:03 am
by hitmanbob
well if its glass then u just take the plane or box of the glass and apply a texture to it that has an alpha level and have that alpha be at about 75%. then after uv done bitmaps for everything u gotta make a shader glass and use the bitmap u used on the glass