Application Error in Blitzkrieg

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Waverunner





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Application Error in Blitzkrieg

Post by Waverunner »

I'm completely new to 3DS MAX, and I have max 6. Obviously, I put the 4 .dlls in the system 32 directory and put the Blitzkrieg.dle in the plugins folder, I exported a .jms once before and it worked fine, but now when I try to, it always says APPICATION ERROR and program will now quit, and the 3DS quits. It does make a .jms file, but I opened it in notepad, and it was completely empty. Any suggestions?????

Yes, I'm using the right version of Blitzkrieg

thx
SunnySharma




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Post by SunnySharma »

Your map geometry has some error that does not allow it to export to JMS.

Did you use booleans? If you did, they cannot be used on tesselated geometry.

Sometimes the shaders cause problems. Sometimes it's the geometry. Is your map really complex? If it is extremely simple to design, try remaking it roughly.
Waverunner





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Post by Waverunner »

ya it is a very simple map. I recall seeing the word booleans somewhere but can't remember where, and I did have tesselated geometry. Any suggestions?
SunnySharma




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Post by SunnySharma »

Well, try recreating it.

Yeah, I know it's a pain, but it is actually better, since you have a better design of the map in your head, and can fix certain problems while making it. Don't boolean on a tesselated face. Actually, try to stay away from the boolean tool. You can keep tesselated faces, but don't use the boolean tool on them at all.

Once your geometry is completly finished, texture it!
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Post by Waverunner »

2 questions -

what is the boolean tool

what do u mean by texture

thx
SunnySharma




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Post by SunnySharma »

Boolean tool is a cutting tool. But, if you don't know what it is, don't worry about it. You should stay away from it anyways, unless you like 3d Rendering scenes for movies and wallpapers.

Texturing is well, skinning the map! Like adding grass texture, cliff texture, metal texture, etc. You gotta REALLY follow the HEK tutorial for that, because people have the most trouble compiling because of it.
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Post by Waverunner »

thx for all ur help

I can't stay away from using boolean if I don't even know how I ended up using it in the first place last time.

Is it something that u do on the modifier list - or is it something that just happens when u tessalate
SunnySharma




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Post by SunnySharma »

No, it's a compound object feature.

Basically, you create a shape that you want to be cut out from the level. You select your level, go to compound objects in the creation tab, and click boolean. You click "operand b" and select your shape.

Just ignore it, though. It causes one hell of a lot of problems in most games.
Sonictag




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Post by Sonictag »

Technically it is a modifier but it is accessed through the objects mode, if you use it you notice boolean comes up in the modifier pannel.
machopenguin001




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Post by machopenguin001 »

Actually, boolean is a suefull tool. But taht's just for expert modelers like myself, it's purpose is to make the shape of whatever you are cutting away with, into the side of a polyong, it's really annoying to do it without boolean, I know a friend who I unfortunately told him how to boolean, and now that's all he uses and his maps look odd, and this one model he gave me had like 2284 errors!

Boolean is not used for cutting away or affecting an objects geometry, not coutting corners or making holes, it's for placing polygons in the right place so you can do what you want with it. My favorite tool is create polygon and create vertex. VERY usefull tools, as you might have seen my map sunset mesa, I made entirely from created poly's and vertices. The only part that wasn't created was the plane that I startedit with. Unfortunately, I accidentally deleted the map object while max was open and saved the file. Bye bye for that map. It will never be recovered.

ALL the tools you need to make something are in the editable mesh tab, don't bother with anything else under the modifiers tab, except noise modifier and STL check (checks for map errors, such as open edges, double faces, multiple edhes etc.), the others are just plain useless, some of em screw up your object alot. Stay away from boolean.

If you do use it though, first, boolean a way through, say... two faces, there should be a hole on both sides, but no polygons connecting through, this is where create polygon comes in. Use it to connect the two holes. this creates a doorway.

Modelers go through like a couple phases:

1. object placing and attaching
2. boolean or some other method, that shouldn't be used to model ussually the way you do
3. somehing that actually works.
Good bye. So long. I hope we never meet again. F u halomods.com
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Post by Waverunner »

ok 2 questions-

whats a noise modifier

u dont need a UVW map?

u completely lost me with that boolean stuff!!!!

thx for the help
Sonictag




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Post by Sonictag »

Boolean is a cutting tool, it is described everywhere as a cutting tool or an extraction tool, it takes an object template, so basically what it does is if you have a box, and you want a hole in it, you could simply make a cylinder where you want the hole to be in the box, then select the box and in the objects pannel, click on instead of standard perimitives, change that down to compound objects, click on the button that says "Boolean" and a menu will apear underneath. Click the button on that menu that says "Pick Operand B" then simply click on your cylinder and it should cut out, although it somtimes messes up, usually your first boolean works, maybe your second, but it never likes the third ;), well for me at least.

Noise modifier basically is like a displacement modifier, it takes a random displacement, and say, if you make a plane 20 by 20 segments, any size, and apply the noise modifier, change some settings, it will give it "displacement" which will basically mean that it will have lots of hills and stuff, the funky thing about it is that you can animate with the noise modifier, so animate your mountains moving if you want, this is what the old people who dont have reactor cloth might do to simulate a cloth or maybe a cloth animation.

You probably do need a UVW map, just go to UVW map in the modifier pannel and select Box on most objects, then change the tiling.
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