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Posted: Sat Feb 19, 2005 7:03 pm
by crimson4245
Hey guys, Crimson here again. Me and Bednarcik Punk have just recently
accuired Battlefield 1942: Secret Weapons of WWII and Vietnam. We are
putting together a team, so far consisting up of 3 people. Me, Bednarcik
Punk, and Halofun121.

The plan so far is to create multiple maps from each game, and put them
all into a Battlefield Map Pack.

We have 3 members aboard the crew, 2 extracters (Me and Bed) then
a tagger, halofun121. We still need a tagger, because halofun will be
working on another map as well.

Everything, yes, everything will be extracted from BF, from the
terrain, to the scenery. Yes, we realize this will be alot of work, but it will
be very interesting as we purge our way through the project.

Image

Image

Image




-The Crimson

Posted: Sat Feb 19, 2005 7:37 pm
by picklebro
i'm too much of a newb to be any help. I'm just curious. Does anyone understand enough about the vehicle coding to code entirely new vehicle tags in Halo?

Posted: Sat Feb 19, 2005 8:07 pm
by gecko753
yay for double post. but um yea people can make new vehicles. its pretty easy.

but for yall makin this map stuff... i might be able to help. but not yet. i have to wait until i give up on the map im doing now. :wink:

Posted: Sat Feb 19, 2005 8:30 pm
by BednarcikPunk
lol

well we only need taggers at the momnet

i also have a resident evil map i need help with after this project

it will pwn major arse

nice idea

Posted: Sun Feb 20, 2005 11:01 am
by xmafiamattx
im too stupid for mapping stuff..but i make a great resource man!! :D

well hope it works for you guys

Posted: Sun Feb 20, 2005 12:47 pm
by BednarcikPunk
thanx and i have some new BF: Vietnam weapons renders check em out VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV

Image

heh

Posted: Sun Feb 20, 2005 12:55 pm
by SunnySharma
Vehicles have been made so many times for custom maps it's not even funny.

Killa designed the entire ATV, he made the Snowhog, Civic Hog, and more.

Pipedream has a "Robo" with everything really :D

Ministunt has like 100x custom vehicles...

i luv pie!

Posted: Sun Feb 20, 2005 1:06 pm
by crimson4245
new pics ^^^ :wink: :twisted: :P :D

Posted: Sun Feb 20, 2005 1:11 pm
by Darkstorm995
just wondering isnt it illegal to import weapons and such into other game engines

Posted: Sun Feb 20, 2005 1:20 pm
by crimson4245
i dunno, if it is, this isnt a big enough operation to get somone who
would rat on us to get notice.

Posted: Sun Feb 20, 2005 2:27 pm
by BednarcikPunk
1. were not saying they are our models (were givin credit)
2. were not selling them
3. stfu it doesnt matter just play it ! lol

Posted: Sun Feb 20, 2005 2:55 pm
by [CAF]M808B
Hey Punk, Hiigaran/M808B here. Sign me up, I can do some work in Sapien and some tagging.

Posted: Sun Feb 20, 2005 4:16 pm
by [CL]9mm-Man
Cool...But arnt those models gonan be REALLY high polygonal and stuff? Might lag like hell..gl tho

Posted: Sun Feb 20, 2005 4:16 pm
by Sonictag
I like the idea, but I dont think it takes that much work to take the models out but who cares, And arent the terrains stored as a lightmap?

Also will you be adding some of the grass and things they got, it would make it look cool but take alot of effort.

Good luck to ya ;).

Posted: Sun Feb 20, 2005 4:19 pm
by BednarcikPunk
thnx and its uber easy to extract most of the models etc but tagging them takes time...

and btw all thos weapons up there are all under 700 polys i beleaive

all the models in BF are extremely low poly

Posted: Sun Feb 20, 2005 4:26 pm
by crimson4245
Cool...But arnt those models gonan be REALLY high polygonal and stuff? Might lag like hell..gl tho
actually, i asked the same question, but suprisingly, the highest poly
gun we've come across so far is just below 1000, and the vehicles
range from 4000-5000 polys, so itll be really easy to put ingame.

Posted: Sun Feb 20, 2005 4:28 pm
by Sonictag
Are you gonna get some of these kick azz animations and a new biped in?

Posted: Sun Feb 20, 2005 4:37 pm
by BednarcikPunk
i usually say "no question is stupid" but... thats stupid lol
jk

of coarse we are but the aniamtions are a little confusing but characters models are easy as he||

Posted: Sun Feb 20, 2005 4:38 pm
by crimson4245
yup, we are going to try to have a new biped in it

and, should we have weekly updates? or just post everything in
this thread?

Posted: Sun Feb 20, 2005 6:11 pm
by hotmonkeylicker
weekly update! weekly update! weekly update!!! lol ok yea i love the moddels