Plugin To Import/Export Halo Models?

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Master Chief 1128





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Joined: Mon Nov 03, 2003 2:03 pm

Plugin To Import/Export Halo Models?

Post by Master Chief 1128 »

Can someone link me to the plugin I need to view and edit Halo models? I looked all over the place a few nights ago and couldn't find it. Thanks!
Hivemind




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Post by Hivemind »

what program? if its 3ds max then search for a obj plugin, its there (try google or hotbot.. i found with hotbot)
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Master Chief 1128





Posts: 164
Joined: Mon Nov 03, 2003 2:03 pm

Post by Master Chief 1128 »

*feels dumb*

Milkshape.
DrLime





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Post by DrLime »

Master Chief 1128 wrote:*feels dumb*

Milkshape.
For Milkshape, you don't need a plugin. Just make a new document and go to:
File
-Import
--Wavefront Object
JD





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Post by JD »

well, thx for what programs to use but i cant figure out where to find the .obj files in halo. can any1 help?
DrLime





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Post by DrLime »

Are you extracting them with HMTv3?
JD





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Post by JD »

no i have hmt but i dont kno how to take .objs out of it. i did try using sparkedit 2.5 but it extracted the whole map not just one object.
Lilpiece





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I CANT DO ANYTHING

Post by Lilpiece »

Someone help me make a skin, i need a very helpful tutorial, what program do i need... :shock:
DarkFish





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Post by DarkFish »

I currently model in Milkshape, but I have always found gmax easier to use. I searched on google for .obj plugins for gmax, but couldn't find one, only a broken link to an import only plugin. Can anyone who knows the location of a working Import/Export plugin for .obj files into gmax please link me in its direction?
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