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halo animation
Posted: Wed Jan 19, 2005 5:29 pm
by roderick
Hey man i made a telaportol and i want the bitmaps i used for it to move and stuff kinda like the telaportols in head on can someone tell me how to do that thanks
Posted: Wed Jan 19, 2005 6:03 pm
by hitmanbob
i tried to help u with this but we got no where, ummm i think u might hav 2 create new effects or somthing, i dont know
Posted: Wed Jan 19, 2005 6:38 pm
by Pie
hitmanbob wrote:i tried to help u with this but we got no where, ummm i think u might hav 2 create new effects or somthing, i dont know
post what you said to him here, maybe we can branch on it
Posted: Thu Jan 20, 2005 9:29 am
by roderick
ok well im tring to make a telaportal and i have the bitmap from hitmanbob but i want the bitmap to move so i add a unwrap uvw and i edit that and move it then add a key frame and stuff just like to make a elavator but it wont work i tool it and there is no animation in sapien and in the game. hope that helps
Posted: Thu Jan 20, 2005 9:31 am
by Pie
didyou make the .jma file?
animations in 3ds max are for ce only (in case your confused, but i bet your not)
Posted: Thu Jan 20, 2005 9:36 am
by roderick
yes i made a jma and put it in the animations folder in my scenery and yes im making it for halo ce
Posted: Thu Jan 20, 2005 9:38 am
by Pie
is it ingame, just no animation?
if so, did you make the animation part using tool?
Posted: Thu Jan 20, 2005 9:43 am
by roderick
yes i did but how do u do animation do u have to move the frame or can u do it to the object that u want and should i make a effect for it instead if so can u explane on how i would do that thanks
Posted: Thu Jan 20, 2005 9:48 am
by Pie
i haven't really tried doing it for somethign liek that before. i'll go try it out and get back to you on it.