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just wanna hand out a dream of mine....
Posted: Tue Jan 11, 2005 3:45 pm
by [cc]z@nd!
well, if you were expecting to find some half-finished awesome model that you could take the credit for, turn back.
if you truly have worked with nurbs and seen renders of nurbs objects, you will know how high-quality they are
hopefully in a few years there will be game engines and pcs that can handle using splines in games, instead of models that need to have a low face count, and thus look crappy.
if anyone here is reading this, please work on a all-spline first-person-shooter. if it has gameplay and a story as good as halo's it will make you rich...
but that's just me dreaming...
Posted: Fri Jan 14, 2005 4:07 pm
by [cc]z@nd!
31 views and no replies?
i mean, not even the often noob shouting "you SuXxOrSsSsSs!!!!!!!one!!!!!!!eleven!!!!oneone!!!!!!11!!!!!!!one!!!!!!!!! *insert 5,000 different smilies here to piss of gren*
well, if you think it's good, say so, if not, don't do the above /\ /\ /\
Posted: Fri Jan 14, 2005 5:03 pm
by crimson4245
pshaw, thats like the totally 0bvi0us dream of like, everybody!!!
well, i dont even know what a spline is

but im not a noob
if youve seen my models, i use milkshape
it sounds well organized, so ill have to go with ya

Posted: Fri Jan 14, 2005 8:56 pm
by ~{DE}~Demolisher
Well if any1 does decide to make it,it ask valvle to usetheir half life 2 physics engine(which is the best 1 in the world for nowand no im not crazy i know they will probalbly say no but its worth a shot for a great game with physics like those)
Posted: Fri Jan 14, 2005 9:03 pm
by rossgemuend
btw, both halo 2 and half-life 2 use the Havok physics engine. The halo 2 engine is turned way down but not even half life 2 can handle the whole thing (Version 2 at least).
Posted: Fri Jan 14, 2005 9:08 pm
by ~{DE}~Demolisher
Wtf you talking about half life 2 handles the full thing i have half life 2 i mod it and everything and i know when the physics are down and their not even ask valve.
Posted: Sat Jan 15, 2005 2:30 am
by Sonictag
That makes not much sense at all.. Most low polygon models are made with spline.. Basically all you shoulda said is: "I want meh a mega high polygon game!!! >.< "
You dont think every game company wants to do this? The radeon x800 + could handle alot in game, if everyone had one of those, you could do it, but most people have like radeon 9000... And even with an x800 you would have a limitation of around 70-100 thousand polygons a scene, those lovely amazing wicked cool polygons you see that have taken like 6 hours to render are more about... 1 million? Some can be alot less.
Game engines are using things like normal mapping, to make it look like polygon detail when really it is a flat surface, you can make it look like an extra million polygons with a normal map.
Posted: Sat Jan 15, 2005 3:27 am
by SnaFuBAR
lol sonic is the man, he know what he's talking about

Posted: Sun Jan 16, 2005 4:57 pm
by GHL
Your looking for an engine that can handle high detail environments, well alot of engines would do it, but the hardware is the limitation, the closes you will get for now is the unreal3 engine thats in production, but a few months ago the devs couldnt get it to top 20fps on 6800s, so you'll have to wait for better hardware,
the unreal3 engine makes use of advanced normalmapping and parralax mapping, which will look amazing. the current technical demonstrations are also amazing, although i suspect the final game will be cut down graphics wise.