Page 1 of 2

New renders.

Posted: Mon Jan 03, 2005 6:23 pm
by McFarlane
Image
Image
Image

Posted: Mon Jan 03, 2005 6:46 pm
by Veegie
Speculer = ew

Put some time into your renders, model the environment, and make them make sense. I have no idea what is going on in any of those.

Posted: Mon Jan 03, 2005 6:47 pm
by Katarn
third is cool....background sucks. There is no scene there, just foreground and points of interest. And those maps in the first 2 suck, tbh. I know they're for halo, but i've seen much better stuff from you, again no real scenery.

Posted: Mon Jan 03, 2005 6:51 pm
by crimson4245
Vegito619 wrote:Put some time into your renders, model the environment, and make them make sense. I have no idea what is going on in any of those.
...and make ground.... :roll:

Posted: Mon Jan 03, 2005 6:57 pm
by McFarlane
Katarn wrote:third is cool....background sucks. There is no scene there, just foreground and points of interest. And those maps in the first 2 suck, tbh. I know they're for halo, but i've seen much better stuff from you, again no real scenery.
Ok, I'll do that stuff.
It would've seems better but the texture got so bright out of nowhere.

Posted: Mon Jan 03, 2005 7:04 pm
by Veegie
Turn off your alpha

Posted: Mon Jan 03, 2005 7:11 pm
by McFarlane
Ok, I just made new mc colors (like thats specail)
And I'm gonna remake the DJ render.

Posted: Tue Jan 04, 2005 5:40 pm
by McFarlane
Image
Image

Posted: Tue Jan 04, 2005 5:44 pm
by Danke
Obvious major UVW problems there. Texture choice as well. And headphone modeling. And the mask on the chief is too weak.

Posted: Tue Jan 04, 2005 5:49 pm
by McFarlane
I only see one on the side of the discs.

Posted: Tue Jan 04, 2005 5:50 pm
by McFarlane
The gun placement is a bit messed, but I'll put it anyways.
Image

Posted: Tue Jan 04, 2005 9:28 pm
by Fragrate
thats not a bit out of place, it looks wierd
this is a render i made when i boned marinda :lol:
Image

Posted: Wed Jan 05, 2005 3:20 am
by Halo 2 Rules!!
ok, first of all, add shadows. it makes a big difference. secondly, like everyone else said, model a bit more of the environment. like this:
Image

Posted: Wed Jan 05, 2005 7:50 am
by SnaFuBAR
LMAO @ FRAGRATE'S RENDER! "what did you say, bitch? say it again, i dare you!"

@ halo2's render: LMAO "omfg run! the elefant's gonna crush j00, j00 n00b5!!!" thank GOD he has a picture of two cute, fuzzy, cuddly kitties to cheer him up after t3h n00b135 get crushed lol.

great renders guys.

Posted: Wed Jan 05, 2005 8:09 am
by benman08
hey Fragrate, how do you make your model look, like al shiny and stuff? they look sorat like there glossy

Posted: Wed Jan 05, 2005 8:11 am
by Sonictag
In the MatEd, create a raytraced material, click on the little tickbox next to reflect and add some reflection, or you can change the glossiness which is a bit lower down.

Posted: Wed Jan 05, 2005 8:17 am
by McFarlane
k, since every complains about the new renders.
Tell me what you want and I'll do it.
Because I can do alot of things, I just don't know what you want.

Posted: Wed Jan 05, 2005 9:03 am
by Sonictag
Place a light, put on a linear exposure control, and also put on the light tracer plugin.

Posted: Wed Jan 05, 2005 12:07 pm
by McFarlane
sonictag wrote:Place a light, put on a linear exposure control, and also put on the light tracer plugin.
I'm gonna improve the dj one to a radio studio.

Posted: Wed Jan 05, 2005 12:32 pm
by Sonictag
Ok Good luck!