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TV models

Posted: Sat Dec 25, 2004 6:10 am
by {ST} 117
Some more beginner models from me:

TV:
Image
Image
Image

TVwithStand:
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Posted: Sat Dec 25, 2004 10:49 am
by SnaFuBAR
pretty cool but try and lower the poly count. you can get it way down from that.

Posted: Sun Dec 26, 2004 3:24 pm
by {ST} 117
ok, ill try
is it possible to select loads of faces and merge them together?

ps: anymore feedback?

Posted: Sun Dec 26, 2004 4:02 pm
by Sonictag
Just use the optimization modifier, it "merges" flat face of triangles into a face with less triangles... whatever.

Posted: Sun Dec 26, 2004 4:05 pm
by SnaFuBAR
doesn't optimizer create open edges sometimes? if i were you, i'd just covert it to an editable poly, then use target weld. that's how i get the poly's down on some of my models. i meant to ask before, but what was your method of modeling?

Posted: Sun Dec 26, 2004 4:09 pm
by [cc]z@nd!
nice model, it looks good, if u use auto-smooth on it and set auto-smooth to 100, it could easily smooth out those rough edges and corners, but you should make shure you do not do that to the area around the screen.

or try the "mesh smooth" modifier

Posted: Sun Dec 26, 2004 6:12 pm
by SnaFuBAR
no don't use autosmooth. it's teh suxorz!! lol. select poly's and add them to smooting groups instead.

Posted: Mon Dec 27, 2004 2:48 am
by Sonictag
I use spline and nurbs. If you dont know what nurbs is, its like plane modeling a little, but you make it really low polygon, and when you understand how mesh smooth works, which is what nurbs really is, you can like make cuts, although you model it with them in kinda, so when you mesh smooth it will come out very accurate, as the new verts relieve tension between 2 edges.

I use spline more though, get much better accuracy. I do alot more than what you see in my tutorials though, i might make a tutorial on doing a very simple face with spline...

I watch how all of you lot manually do all of the plane modeling, like multiplying an edge, adding verts, then you look at spline and you can just draw it on. But plane modeling is good for people who dont have a reference picture and go on a random modeling spree ;). (I do that some times)

Posted: Mon Dec 27, 2004 6:23 am
by {ST} 117
what i did with that TV, i think was Box modelling i think.

I made a box, to the right size, then i extruded the sides blah blah blah to make a tv shape. Then i took the back and tesselated it to make lotts of faces so i could make that back detail. etc. then i used chamfer and bevel to add some random details. same for the table.

Btw: im very new to modelling. Smoothing groups? ive seen this thing with like 30 numbers on the right bar, is that it. how do i use them? Ive never tried plane modelling, but i did use spline modelling for a gun i made. line, extrude etc.

Posted: Mon Dec 27, 2004 9:11 am
by Sonictag
Basically you select some faces, go to smooth, i would just use auto smooth and change the smoothing ammount to whatever. Or you can try auto smoothing the whole thing. Usually messes up though.

Posted: Mon Dec 27, 2004 12:53 pm
by G0DF47H3R
Sweet. Now add a recliner in front of it and replace this with the hog. Use Sparkedit to place this in the base. Disable driving but add the seat. Have RvB playin on the monitor and make the trigger activate the remote to choose the episode. LMAO :lol: Nice Work

Posted: Mon Dec 27, 2004 1:03 pm
by The_Hushed_Casket
Ya d00d, those are cool, you should make 'em into melee weapons, Imagine beating someone to death with a TV and a Chair, sweet

Posted: Mon Dec 27, 2004 2:54 pm
by {ST} 117
G0DF47H3R wrote:Sweet. Now add a recliner in front of it and replace this with the hog. Use Sparkedit to place this in the base. Disable driving but add the seat. Have RvB playin on the monitor and make the trigger activate the remote to choose the episode. LMAO :lol: Nice Work
that sounds like a gd idea, but im new to this stuff so i doubt i cud do it, but if anyone wants these models, feel free to PM me or watever.

Posted: Mon Dec 27, 2004 5:33 pm
by G0DF47H3R
Yeah. We need a pro to pull this off. The RvB part was stretchin' it a little but I think the rest could be done. :D

Posted: Tue Dec 28, 2004 1:20 pm
by {ST} 117
Image

tv with couch

all i need now is a rigged biped to put in the chair. does anyone have one in 3ds max format?

Posted: Tue Dec 28, 2004 2:08 pm
by Sonictag
You should take a render of it, put it into a whole scene.

Posted: Tue Dec 28, 2004 2:57 pm
by {ST} 117
sonictag wrote:You should take a render of it, put it into a whole scene.
what do u meen?

Posted: Tue Dec 28, 2004 4:44 pm
by Sonictag
Include shadows, a floor, walls, windows, doors. Maybe additional things. Uhh, fill it up, Example:

Image

That kinda thing.

Posted: Tue Dec 28, 2004 6:27 pm
by hitmanbob
:O holy cow that is awesome

Posted: Wed Dec 29, 2004 5:44 am
by {ST} 117
ok, ill try that, work on it bit by bit.

first i have to make it into a room. How would i do that? Make a box? How wud i be able to see into it? TY.