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My uh..custom tread1

Posted: Wed Dec 22, 2004 6:21 pm
by xnodunitx
Its nothing fancy,just something I got bored and sat on to work and this is what I cam up with http://img137.exs.cx/my.php?loc=img137& ... ad18ac.jpg polygon count is around 400 with all the squares,without its around 100,the size of it probably has somethin to do with it too....and and yes that is a warthog on the tread
http://img137.exs.cx/my.php?loc=img137& ... ad28cb.jpg

yes I know its all disconnected looking at the end,mostly cause it wasn't used with just 1 square like most treads and this is just an ideal image,not the last one.

Posted: Wed Dec 22, 2004 7:03 pm
by xnodunitx
Made another style,this ones polygon woohoo,aint useable this one,a around 1160,haha screw that,anyway some comments would be nice,suggestions or whatever.

Posted: Wed Dec 22, 2004 8:11 pm
by McFarlane
Thats really good.
Maybe remove the smoothing?
And add it on a warthog and make that white one that was cut from the game.

Posted: Wed Dec 22, 2004 11:20 pm
by xnodunitx
Reason the polygon count is so high is because the things so big,I'm going to make a warthog scale version later,but wouldn't I need to put some "bones" or somethin on it to get it work right?

Posted: Wed Dec 22, 2004 11:59 pm
by xnodunitx
Okay heres the first test... http://img135.exs.cx/my.php?loc=img135& ... est0po.jpg each tread only weighing at 72 polygons I'm not sure about it though,if somebody has a reference picture so I can see what I got wrong I would like to see it.

Posted: Thu Dec 23, 2004 9:25 am
by Katarn
that looks really fugly, maybe you should make a whole new vehicle.

Posted: Thu Dec 23, 2004 11:01 am
by xnodunitx
I would if some people would help me understand how to get it ingame,if I can't then I'm not even going to waste my time,anyway I had put the coverings on but knowing you,you would still say its ugly.

Posted: Thu Dec 23, 2004 2:33 pm
by xnodunitx
Egh...sorry Katarn,I had a anger management issue right there,some jerk was pissing me off so I took it out on you instead,sorry.

Posted: Thu Dec 23, 2004 8:09 pm
by Katarn
don't worry about it. Unfortunately i can't help you get it ingame. Even if you can't get it ingame, then model it anyway, experience makes you better. I've made 30+ models that haven't got into games.

Posted: Fri Dec 24, 2004 9:58 pm
by xnodunitx
Thanks,I'm going to attempt to model an apache (this oughta suck).