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doors are open need some help please

Posted: Mon Dec 13, 2004 8:26 pm
by roderick
hey guys sup ok i made a level like rat race and all the door ways are open edges thats what it says i was wondering how do u do a door cause in the writin hek tutorial he did something like close the edges but i dont know please help thanks

Posted: Tue Dec 14, 2004 4:30 am
by machopenguin001
Well open aedges are open edges literally. There are not faces on the edge of the wall. So select your map manuver your camera to an angle where you can see the edge, and right click, click convert to editable mesh. Go into face mode and scroll down to a button that says "create" and then click one vertex of the edge then connect another to it across the edge. Connect once more (you may have connect more due to your render settings). Then you have a face. Now make the faces all cover the edge. If they appear invisible or all black select them and scroll down to surface properties and click then "flip" button.

Posted: Wed Dec 15, 2004 9:12 am
by roderick
ok i know how to fix open edges i was just wondering how to make a door? cause once i make a door and i click edge mode and click opon edges it a open edge so when i us tool on it it says open edges so how do i make a door with out open edges thanks for your repley

Posted: Wed Dec 15, 2004 9:16 am
by Sonictag
Start with a box, use Extrude, Bevel on that box and you wont get any open edges. For a handle, do a similar method with extruding a box and you wont get any.

Posted: Wed Dec 15, 2004 1:50 pm
by machopenguin001
You never told me that when I asked how to make a tunnel! :evil: Or was that someone else whot told me? O.o Lol

Posted: Sat Dec 18, 2004 3:44 pm
by roderick
can someone make a video for how to make doors and not have open edges please i need to know and then my map will be done thanks

Posted: Sat Dec 18, 2004 5:18 pm
by Sonictag
Dont have time to make a video, I will take a few screenshots though:

Ok, first I will make the wall around the door for reference, so for this I make a box, Extrude it up twice, extrude then accross twice, and then extrude down on the other side, so you make the general shape around the door.

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Now I make cuts around the edges of the door, to do this just use the cut tool in editable mesh, or you can turn to an editable poly, notice I also made the door area slightly lower in height.

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Now I extrude the areas that I cut between, and move the polygons which are nearest to where the door will be placed in slightly, so it all bevels inwards.

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Make some cuts in the door accordingly as I have

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Select the Chamfer Edge tool under editable mesh, then select those newly made edges, and chamfer them, it will make it look like this:

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I have now made some gaps in the door, in these I can bevel inwards, this is going by what my bedroom door looks like.

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Make a box for the handle, then bevel that, and scale what you have beveled it to into a square shape.

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Extrude it some outwards, then to the side, this is what my bedroom door is like, although it has much more details, this is assuming you want it reasonably low polygon.

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Make some hindges out of boxes:

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Make the lock thing on it, by a box and moving some vertecies to make it look a little rounded.

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Make the other part for the lock area to close into for the door, just make a box also and move some vertecies round accordingly, dont bother making it actually look like it fits it, it wastes polygon and not many people would pay that much attention to detail, it can just be done with a bump map if neccessary.

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Change some colours, add some lights, make some materials, take a render, and this is what i got left with:

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Posted: Sat Dec 18, 2004 5:24 pm
by roderick
OMG :shock: your da da bomb sonic ur awesome man thanks for helping me

Posted: Sat Dec 18, 2004 5:26 pm
by roderick
ok i got the door now im trying to make it so there is no door just a open walk way into the building but that says open edges how would i go about fixing that? thanks if you need more detal just say so

Posted: Sun Dec 19, 2004 2:16 am
by Sonictag
I need more detail, maybe draw it in paint or somthing.

Posted: Sun Dec 19, 2004 11:05 am
by roderick
ok this is what im trying to do is just have a open space for the door my pic will show u what i mean
http://img138.exs.cx/my.php?loc=img138& ... oor6aw.jpg

Posted: Sun Dec 19, 2004 3:41 pm
by Sonictag
Thats obvious why it has open edges, basically it has to have more than one set of faces to join it round, so it cant be flat, like a plane, it has to have more faces, like a box. An example:

You cant have this:
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This is what you can have:
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Posted: Sun Dec 19, 2004 4:02 pm
by Pie
sonictag can do everything lmao

Posted: Mon Dec 20, 2004 8:53 am
by Sonictag
Lol, not everything... Oh wait, yeah I can!

Do you understand roderick, and where is your name from?! Ive heard it before but i just cant work it out! Is it like Stargate SG1 or Battlestar Galactica or somthing like that?

Posted: Mon Dec 20, 2004 9:37 am
by roderick
lol no roderick is my name it was givin to me when i was born its Sir Roderick Weise how i got the Sir is a long story but i understand so i have to make the door wall thicker not just cute a hole in it lol man thanks for your help you should be kinged like halomods god 8)

Posted: Mon Dec 20, 2004 9:38 am
by Sonictag
Heh, no problem, and I agree 100% about the halomods god thing ;)