New map LOTS o' questions!

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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machopenguin001




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Joined: Fri Nov 26, 2004 5:52 am

New map LOTS o' questions!

Post by machopenguin001 »

I got some questions and a grand idea for a map, I've been modeling ofr like 2 hours but this tihng keeps farking up. I am trying to make like a canyon like in assault on the sontrol room. You know how the walls go straight up and like are flat on top? I am trying to acheive that. I tried drawing the shape I want, but when I convert to mesh extrude, thre bottom half doesn't have a bottom! Yes, I looked on both sides.

Next: How do I make it snow? Like on assault on the control room? Is there a way to contain it so it doesn't go in my tunnels, or bases?

How might I make a certain object glow a color? Like emerald green?

How do I make those mesa things? Like it goes straight up (with a little displacement) but then it's flat on top?
Good bye. So long. I hope we never meet again. F u halomods.com
The_Hushed_Casket





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Post by The_Hushed_Casket »

Snow you have to use a snow texture, although if you want some Ice effects (the 'hog slides around) you will need to open the bitmap in Guerilla and select Ice as the material type. glowing, I don't really know, probably in Guerilla again. If you want a mesa to go STRAIGHT up (right angles at the ground and top) click the faces where you want the mesa to be and on the tool bar Find the Extrude bar and enter a number of units you want it to go up, and then you could displace it by moving the verticies at the bottom.
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machopenguin001




Articulatist 250

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Joined: Fri Nov 26, 2004 5:52 am

Post by machopenguin001 »

Ok thanx for the extrude help but, I didn't mean snow texture, I meant like snow falling from the sky. Like a fog or something.
Good bye. So long. I hope we never meet again. F u halomods.com
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Excal




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Post by Excal »

That's weather. I haven't seen that too much in maps.
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The_Hushed_Casket





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Post by The_Hushed_Casket »

Oh, weather, I believe you do that by editing the .scenario in Guerilla, but I'm not sure.
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