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question
Posted: Sun Dec 05, 2004 5:35 pm
by xnodunitx
Is it possible to make the textures or models like water...i dont mean look like water but move like water.
Posted: Sun Dec 05, 2004 5:36 pm
by Excal
What? Explain a little more. Like what you have in mind and then I can help.
Posted: Sun Dec 05, 2004 8:14 pm
by McFarlane
Shader_water tag...
Posted: Mon Dec 06, 2004 7:58 am
by Excal
Like make lava move like water without looking like water? Yeah, like he said, shader_water_transparent tag. Just take an existing one and edit the bitmaps. Make sure you make a back up though just incase.
Posted: Tue Dec 07, 2004 7:52 pm
by xnodunitx
No I mean how water "flows" I want to know if I can make the surfaces of objects appear to "flow" like water and at the same time have a waterish look but then again I suppose that would be a texture thing right?
Posted: Wed Dec 08, 2004 7:20 am
by Pie
Like mercury?
Posted: Wed Dec 08, 2004 7:27 am
by Excal
Oh, that has to do with the shader. Model your object, then make a copy and scale it up a bit, just enough so they are double faces. Then make the scaled one render only "!". Make a shader_transparent_water tag and put it in sapien. You should see it looks like its glowing itself, but its really two objects, one glowing and the other it just there. Either that or learn something thats pretty hard with shader_environment tags.
Posted: Wed Dec 08, 2004 5:40 pm
by xnodunitx
What tool would you suggest I use for this?
Posted: Wed Dec 08, 2004 5:56 pm
by Excal
No tool, just in 3dsmax.
Posted: Wed Dec 08, 2004 9:08 pm
by xnodunitx
oh yeah and one more thing,I loaded the warthog up in gmax but its kind of see through through every angle,how do I fix this? and please dont suggest 3dmax..dont have the money for that yet.
Posted: Thu Dec 09, 2004 1:05 pm
by Excal
You got it from HMT I take it. For some reason I'm not sure of, OBJs dont export/import right. They always come out with flipped faces. Annoying, but they are fixable. Just flip them upwards.
Posted: Thu Dec 09, 2004 2:21 pm
by xnodunitx
How exactly do I do that..
Posted: Thu Dec 09, 2004 2:58 pm
by Excal
Go to Face Selection Mode in Editable Mesh and zoom into the model until your are seeing from inside the model outside. Take the faces that face you when you are looking out from inside the model and click the "Flip" button. Do that with all the faces. Of you could just use the Cap Holes modifier. But I'm not sure how good that works with tool.
Posted: Thu Dec 09, 2004 3:30 pm
by xnodunitx
Cap holes works perfectly,thanks,and I dont suppose theres a way to get this thing to load the textures of the warthog is there?
Posted: Thu Dec 09, 2004 3:44 pm
by Excal
Not from an extracted warthog model. The Texture Coords. don't come with it so if you do apply the skin, you would have to Unrwap the UVs yourself.
Posted: Thu Dec 09, 2004 6:26 pm
by xnodunitx
ah well,no biggie...hm...when I have the model changed like I want it since its the original warthog do I just extract it as a .obj and then import it with HMT?
Posted: Thu Dec 09, 2004 6:29 pm
by Excal
What?
Posted: Thu Dec 09, 2004 6:59 pm
by xnodunitx
Basicly,how do I get this
http://www.n00bstories.com/image.view.php?id=1166514935 into halo,and I'm just using it for a test,basicly to replace the curret warthog as a test,so how do I do that?
Posted: Fri Dec 10, 2004 7:14 pm
by Pie
was it made entirely custom or out of a weapon by moving stuff?
Posted: Fri Dec 10, 2004 8:43 pm
by Excal
What does that have to do with water like surfaces...