Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
McFarlane
Posts: 1391 Joined: Wed Mar 31, 2004 4:18 pm
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by McFarlane » Sun Dec 05, 2004 1:08 pm
I'm bout to finish these super nice scenery objects to go into beta1.
And they'll be one new gun in it.
BTW: I will disort the walls and floor.
Just not in beta 1 most likely.
Excal
Posts: 1779 Joined: Fri Jan 02, 2004 9:55 am
Location: Bronx, NY
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by Excal » Sun Dec 05, 2004 1:19 pm
Cool. Cant wait for the beta. Looks like a Beaver Creek squared... lol.
McFarlane
Posts: 1391 Joined: Wed Mar 31, 2004 4:18 pm
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by McFarlane » Sun Dec 05, 2004 1:20 pm
Lol, if I wasn't so lazy I would give in some in-building pics.
Because you can go in every building.
Last edited by
McFarlane on Thu Feb 24, 2005 11:27 am, edited 1 time in total.
Excal
Posts: 1779 Joined: Fri Jan 02, 2004 9:55 am
Location: Bronx, NY
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by Excal » Sun Dec 05, 2004 1:45 pm
Not that many buidlings but as long as you can go in them, thats cool.
McFarlane
Posts: 1391 Joined: Wed Mar 31, 2004 4:18 pm
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by McFarlane » Sun Dec 05, 2004 2:37 pm
Their like, 15 + like 6 sinper towers.
Most of them are just tinyish.
McFarlane
Posts: 1391 Joined: Wed Mar 31, 2004 4:18 pm
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by McFarlane » Sun Dec 05, 2004 2:39 pm
I just finished making a weapon model.
Go look in my topic
Excal
Posts: 1779 Joined: Fri Jan 02, 2004 9:55 am
Location: Bronx, NY
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by Excal » Sun Dec 05, 2004 4:16 pm
Cool. I'd love to texture your level, seeing as you didn't do so good with your last map, lol. Plus I have a couple of city textures left over from gta-halo.
Captain_Lag
Posts: 729 Joined: Thu Dec 25, 2003 11:24 am
Location: The one pointing the crosshairs at you...
Contact:
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by Captain_Lag » Sun Dec 05, 2004 6:06 pm
these look good to me
Excal
Posts: 1779 Joined: Fri Jan 02, 2004 9:55 am
Location: Bronx, NY
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by Excal » Sun Dec 05, 2004 6:41 pm
Yeah, I guess they are.
McFarlane
Posts: 1391 Joined: Wed Mar 31, 2004 4:18 pm
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by McFarlane » Sun Dec 05, 2004 8:07 pm
Except I REALLY need a ground texture.
And I'm bout to make more buildings, but ones you can't go inside.
Excal
Posts: 1779 Joined: Fri Jan 02, 2004 9:55 am
Location: Bronx, NY
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by Excal » Mon Dec 06, 2004 7:55 am
[XBOX]BigAFair wrote: Except I REALLY need a ground texture.
And I'm bout to make more buildings, but ones you can't go inside.
What kind of texture. The grass seems fine. I could make a bump map for the road if you want.
McFarlane
Posts: 1391 Joined: Wed Mar 31, 2004 4:18 pm
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by McFarlane » Mon Dec 06, 2004 12:13 pm
I know how to make the bump map in ps.
But I'm not sure about in guarilla.
But if you do the bump map from max then it's no prob.
Excal
Posts: 1779 Joined: Fri Jan 02, 2004 9:55 am
Location: Bronx, NY
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by Excal » Tue Dec 07, 2004 7:36 pm
Nice. That sign needs to be a little smaller though. Other than that, good work, lol.
Pie
Posts: 2690 Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
Contact:
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by Pie » Wed Dec 08, 2004 7:14 am
in case you didn't notice, the blades of grass are 3 times the size of the masterchief (lol)
Thank You, SHOUTrvb, For This Fantastic Signature
Excal
Posts: 1779 Joined: Fri Jan 02, 2004 9:55 am
Location: Bronx, NY
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by Excal » Wed Dec 08, 2004 7:15 am
Well yeah, you definitely need to tile those UVs.
McFarlane
Posts: 1391 Joined: Wed Mar 31, 2004 4:18 pm
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by McFarlane » Wed Dec 08, 2004 11:59 am
I did but for some reason, the tiling came down to 8 and not 28...
BTW: I might redo it to make the original version.
I made it from June, but never posted it.
The Spartan!
Posts: 313 Joined: Fri Oct 08, 2004 1:59 pm
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by The Spartan! » Wed Dec 08, 2004 9:23 pm
You need help on that? Cause I can help you.
Thanks,
Elite Hunter
hitmanbob
Posts: 365 Joined: Tue Aug 10, 2004 9:41 am
Location: here
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by hitmanbob » Thu Dec 09, 2004 6:05 am
W00TW00T, u used my teleporter skin
McFarlane
Posts: 1391 Joined: Wed Mar 31, 2004 4:18 pm
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by McFarlane » Thu Dec 09, 2004 12:05 pm
Ya...
The Spartan works seems very nie.
And HitmanBob made some nice teleporter skins that were tileable/
Because I'm giving away this model and doing the nature-bloodgulch type one I made in june.