Maya to 3ds max geometry mess up?
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- Posts: 15
- Joined: Sun Nov 28, 2004 10:23 pm
Maya to 3ds max geometry mess up?
When i make my models (bases and such for maps) in maya and use the .fbx export/import into 3ds max it screws up all my geometry (smooths hard edges even when i tell it to keep them)and doesn't recognize the booleans from maya. can someone please help me with this? btw i am new to 3ds max but am cathing on fast, can some one plz tell me how to fix this?