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Barrel and belt. For W.I.P Terror Snow

Posted: Mon Nov 29, 2004 2:41 pm
by McFarlane
Image
Soon I'll have the box that opens and closes since that anime goes in a loop and that barrel isn't gonna disapear infront of your eyes.

Posted: Mon Nov 29, 2004 3:23 pm
by hitmanbob
Kewl, this is gonna be awesome

Posted: Mon Nov 29, 2004 4:25 pm
by hotmonkeylicker
looks cool

Posted: Mon Nov 29, 2004 4:28 pm
by McFarlane
II finished the tags.
And BETA 3 has alot more.
It looks really good in max7.

Posted: Tue Nov 30, 2004 3:55 pm
by hitmanbob
you should make a Collossus map(or wutever h2 map thats from) cuz it is awesome

Posted: Tue Nov 30, 2004 7:04 pm
by Excal
Ahh, that grav lift in collossus is LOOSE, lol. Its so fun on XBL, everyone just camps at the top of the lift, lol.

Posted: Wed Dec 01, 2004 12:13 pm
by McFarlane
Excalibur wrote:Ahh, that grav lift in collossus is LOOSE, lol. Its so fun on XBL, everyone just camps at the top of the lift, lol.
The grav lift doesn't seem that easy to make textures for.
But that belt, I'm soon gonna try to make the belt map animate.

Posted: Wed Dec 01, 2004 1:07 pm
by SSDC
To make the belt move would be an animated shader, not a 3ds max animation. Also, normal scenery anims will work for the server in internet games, but not the clients. PM me if you want to know how to make them work over the net - its a long process.

D

Posted: Wed Dec 01, 2004 2:24 pm
by McFarlane
I know about the anime bitmaps thing part but not the other.