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INDICES??

Posted: Sat Dec 20, 2003 7:48 pm
by BaronvonTito790
What are Indices? Im Trying to import a new Banshe model intio HPC, But i get this error saying "Can't inject Model. Too many vertices or indices than old model" I know i have to much of something, But of what, and once again, What are Indices?!? :evil: :?: :evil:

:arrow: :arrow: :arrow: :arrow: :arrow: :arrow: :arrow:

Posted: Sat Dec 20, 2003 9:18 pm
by WaLKa
well, indices are what make up a model.. if that makes any sense..

Posted: Sat Dec 20, 2003 10:36 pm
by wrath
hey walka when you gunna come out with some more tutorials at your site????

Posted: Sun Dec 21, 2003 7:39 am
by BaronvonTito790
WaLKa wrote:well, indices are what make up a model.. if that makes any sense..

No.......Not really......Explain Better

Posted: Sun Dec 21, 2003 9:19 am
by Colin Campbell
If I'm thinking correctly, they're the vertices that make up the models. Every surface is streched to edges, and these edges are attached to vertices. Thats how the model is made, really. So, what I think HMT is saying is that your model has more vertices than the old model, so it won't accept it.

Posted: Sun Dec 21, 2003 4:38 pm
by BaronvonTito790
well duh...

Posted: Sun Dec 21, 2003 5:04 pm
by sp2sam
that and indices are the areas of an object... the vertices control where the model is strecthed to while indices keep the model formable

Posted: Sun Dec 21, 2003 10:52 pm
by Haloking
Arn't they the lil red dots?

Posted: Sun Dec 21, 2003 10:57 pm
by Fluffybunny
no, that would be verticies. indicies (I think) are the lil white lines as ppsimakesmehigh said

Posted: Mon Dec 22, 2003 9:50 am
by Colin Campbell
I don't think ppsimakesmehigh meant the edges...

Posted: Mon Dec 22, 2003 9:57 am
by Fluffybunny
A Mod2 / Mod tag has whats known as "Raw Pointers". These pointers point to offsets in the Raw Model Data area of the map. There are pointers to the vertices (x, y, z, etc) and the indices (how the vertices connect)
From the stickey in the HMT forum.

makes sence to me that indicies are the edges because of that.

Posted: Mon Dec 22, 2003 12:15 pm
by sp2sam
ya thats what i was saying

Posted: Mon Dec 22, 2003 9:30 pm
by Veegie
exactly