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question about importing models

Posted: Sun Nov 21, 2004 5:20 pm
by halofreak
Im trying to import a shotgun thing that i made ( i just took the butt of the gun off so it looks like a pistol grip ) . but when i try importing it to shotgun/fp/fp * is that wat i need to import it too?* it comes up with an exeption error ...heres a pic

Image

anyone kno wuts goin on?

Posted: Sun Nov 21, 2004 5:47 pm
by halofreak
bump....... btw this is for halo pc not custom

Posted: Sun Nov 21, 2004 6:44 pm
by Tack122
if you deleted verticies... it wont work

Posted: Mon Nov 22, 2004 8:14 am
by Time 2 Die
im getting the exact same problem too but sry i cant help.

Posted: Mon Nov 22, 2004 12:59 pm
by halofreak
ok, now i tried scaling the stock down, and moving it inside the rest of the gun, it still wont work, does this count as removing verticies?

Posted: Sun Nov 28, 2004 4:32 am
by Time 2 Die
i was wondering, did anyone find out how to insert the models cos no one seems to be writing in this post anymore.

Posted: Mon Nov 29, 2004 10:30 am
by SnipeYouOut92
yeah, idk either i have the same exact freakn problem, hey how do u post pics on halo mods.

Posted: Tue Nov 30, 2004 12:55 am
by Time 2 Die
stop changing the subject, tryin to figure out how to import my models here.

Posted: Tue Nov 30, 2004 7:05 pm
by Excal
Uhh, did you make or delete vertices or not? Answer that and then we can help you.

Posted: Tue Nov 30, 2004 7:10 pm
by Tack122
what program did you use to make the model?

Posted: Wed Dec 01, 2004 11:17 am
by Time 2 Die
i simply extracted the model (warthog hull in my case) using HMT. Then opened 3DS Max 6 and using an 'obj2max.dle' plugin i was able to import the hull. I did some moving around of vertices but didnt delete or create a single one. I then extracted it using a 'max2obj.dle' plugin. I tried putting it back into HMT but it came up with the error like HaloFreak had. Hopefully that answers both your questions.

Posted: Thu Dec 02, 2004 3:09 pm
by halofreak
all i did was move some things around, i didnt delete or create or even seperate any vertices

Posted: Thu Dec 02, 2004 4:18 pm
by Tack122
well you can olny use milkshape cause the max series including gmax adds some verticies that noone knows how to remove...

Posted: Sun Dec 05, 2004 4:32 am
by Time 2 Die
do you no of another program that'll allow me to do the same thing because my 30 day trial of Milkshape 3d has run out and im not allowed to pay to register.

Posted: Wed Dec 15, 2004 10:33 am
by Time 2 Die
ok, i fiiinaaalyyyy got my dad to pay up so now i hav milksape 3d. AND IT WORKS!!! so cool. My next annoyin question is how would i be able to make a new gun because obviously its unlikely that i will get the right amount of vertives again. Do i have to rebuild the level or something?

Posted: Wed Dec 15, 2004 1:21 pm
by Pie
the only way to get a full custom gun into Halo is through haloCE

Posted: Fri Dec 17, 2004 8:23 am
by Time 2 Die
ok, accept your point. However, you may remember ages ago someone created the pelican mod for danger island (think thats its name). That was able to run in halo pc, y not a gun?

Posted: Fri Dec 17, 2004 12:40 pm
by Pie
because the pelican is already in Halo. A gun with different number of verts than the original gun you are over lapping or somethign doesn't work. You can duplicate but making a fulyl custom gun does not work in HaloPC.

Posted: Fri Dec 17, 2004 8:36 pm
by AmericanDream
wat do you mean byTHROU HALO CE because i have the same problem as
Time to die

Posted: Sat Dec 18, 2004 4:51 am
by Time 2 Die
ok, so say i made a gun, how would i go about putting it into HaloCE?