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Why are the models inside-out?

Posted: Sat Dec 20, 2003 12:09 am
by Fluffybunny
Image

Yea, I have MAX 6 and got the obj2MAX plugin. When I view my models they look like this...

Any help would be appreciated.

Posted: Sat Dec 20, 2003 4:42 am
by DankButter
REALLY?!?!

honenstly, if you dont get that model..... PELEASE DONT MODEL!!! PLEASE?!!!!!

"NOT A FLAME!!!!!!!!!!!!!!!!!!"

Posted: Sat Dec 20, 2003 5:59 am
by WaLKa
dank,
calm down, i can see your getting agitated, but fluffy bunny, lol, had what he htought a good question, so don't tell him to try and stop modelling

Posted: Sat Dec 20, 2003 6:45 am
by oldfaq
its probably because the plguin isn't made for Max 6 and it has a few bugswith it, try getting max 5
oldfaq

Posted: Sat Dec 20, 2003 9:40 am
by Fluffybunny
it is made for max 6. It also does the same thing when I import in ms3d and Maya. Is there a plugin to reverse backfaces for any of those programs. I'll admit I'm not the greatest modeler, but I know what i'm doing. I've searched the forums for the answer to this problem and I couldn't find it.

Posted: Sat Dec 20, 2003 9:45 am
by Colin Campbell
*whistles*

Right click on the name of the viewport in the top left corner of the viewport
Go down to configure viewport
Check "Force 2-Sided"
Press ok

And viola. It should work fine. Remember, you need to check that in the render preferences as well, which is just located in the normal render screen. I only have Max 5.1, but it should be something similar

Posted: Sat Dec 20, 2003 10:31 am
by Fluffybunny
thankyou Colin Campbell

:edit: but it is still inside-out when I render it.

:2nd edit, I figured it out, n/m

Posted: Sat Dec 20, 2003 11:48 am
by Lazer
How did you fix it... I got the same problem too :[

Posted: Sat Dec 20, 2003 12:00 pm
by Fluffybunny
hehe, whats up lazer. When you gonna give me ns_nancy.

And to fix it. go to the full render thingy, not the quick render, and chen force 2 sided.

Posted: Sat Dec 20, 2003 12:13 pm
by Lazer
LOL small world this is eh?

Posted: Sat Dec 20, 2003 1:00 pm
by Colin Campbell
hehe, thats why I added that render thing to my post :lol:

Posted: Sat Dec 20, 2003 2:08 pm
by Reppyboyo
Select model, convert to editable poly, select all faces, flip (or flip normals), voila

Posted: Sat Dec 20, 2003 2:18 pm
by Fluffybunny
Reppyboyo wrote:Select model, convert to editable poly, select all faces, flip (or flip normals), voila
that's what I wanted! tytytytyty!!!!!

Posted: Sat Dec 20, 2003 2:21 pm
by WaLKa
glad you got what you needed

Posted: Sat Dec 20, 2003 2:22 pm
by Niteshift
If any of u guys are using LIGHTWAVE for models and this happends just press f to flip polys.