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Open edge error

Posted: Mon Nov 08, 2004 1:27 pm
by Skatestick
When I go to command promp and type the tool structure command it starts as usual but then it shows an error:

C:\Microsoft Games\Halo Custom Edition>tool structure levels\xtra3 xtra3
Couldn't read map file './toolbeta.map'
building intermediate geometry...
building collision geometry...
### ERROR edge #2 is open (red).
### ERROR edge #6 is open (red).
### ERROR edge #11 is open (red).
### ERROR failed to build collision geometry.
### ERROR failed to import collision bsp.

How do I fix the open edges in my model?!? Please help! Thanks

Posted: Tue Nov 09, 2004 10:42 am
by Captain_Lag
make sure ur model is completely closed off...like...no holes to the insides

Posted: Tue Nov 09, 2004 1:12 pm
by Flynn
Yeah, an STL Check would be handy to find out where.. select all faces then select STL Check from the modifier stack.

Posted: Wed Nov 10, 2004 4:09 am
by Skatestick
I did that, now I see a few red edges. How do I close them?!? I'm kinda new to 3Ds Max so I would appreciated some help. Thanks

Posted: Wed Nov 10, 2004 5:33 am
by Captain_Lag
erase them and create new ones. Make sure when ur doing it you connect the verticies counterclock wise so the faces will face outward and not inward

Posted: Wed Nov 10, 2004 5:36 am
by Flynn
If they are in mid-air you might create some polygons to make the model closed. If they're not in mid-air you might try delete the face and re-create it.

Posted: Wed Nov 10, 2004 7:24 am
by Skatestick
Ok, I'll try. Thanks