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Importing Rendered-From-Scratch Models into HMT3

Posted: Fri Dec 19, 2003 5:28 pm
by dpraedan
I'm not sure if this has been covered before, but I was just wondering if there is a way to import a model I made completely from scratch into HMT3. I'm looking to replace the shotgun with it. Any help is appreciated. And if this has been answered before, shoot me, but still please answer it. And no, I am not a n00b.

Posted: Fri Dec 19, 2003 7:28 pm
by sp2sam
currently no... but ppsimakesmehigh has gotten some new stuff in but he isn't telling anyone yet

Posted: Sat Dec 20, 2003 4:47 am
by dpraedan
But his models are just edited. I created a Tommy Gun from scratch and I want to use it. I don't know how to do it though.

Posted: Sat Dec 20, 2003 5:11 am
by Firon
Well, you'll need a .obj exporter and then export the file into .obj. Then Import it into the Shotgun. As long as it has equal or less vertices and indices, it should work.

Posted: Sat Dec 20, 2003 5:54 am
by dpraedan
Err... what if it has more?

Posted: Sat Dec 20, 2003 5:58 am
by WaLKa
the gun would also have to be smaller than shotgun, hmt can't inject bigger

Posted: Sat Dec 20, 2003 8:27 am
by Firon
dpraedan wrote:Err... what if it has more?
Then it doesn't work.

Posted: Sat Dec 20, 2003 10:28 pm
by Ang88
you could replace something else, that has more verticies, with your model, then just use the Deadly shadows model swapping pluggin to change the models

but i have had problems with adding my own models in, it always tells me that my model broke into more parts than is allowed, and i don't know how to make it one peice