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Map: Doublerock - 3dsmax problem

Posted: Sun Oct 31, 2004 10:27 am
by EwoudCP
I made the model of a map and tool.exe made a scenario tag.
The problem is that when I try to do radiosity in sapien or tool, I get an error. I imported the .debug file that was created and I saw that the complete floor of the level doesn't work.
If someone who knows how to make maps is ready to help, I will send the link to the .max file.

Remember that I will soon post pictures of the 3D model so no one can steal the 3d file, fix it and make a map for himself.

<EDIT>
Here is a picture of the map in 3dsmax.
Image
The idea is from a vacation in France.

The one who fixes it will get credit, of course.
</EDIT>
<EDIT2>Renamed the topic</EDIT2>

Posted: Sun Oct 31, 2004 11:22 am
by Sonictag
Looks like you might have loads of open edges, overlaping polygons in that, and it exported in tool? I have no idea, but try selecting the mountain things, and where they join doing a vertex weld, it will probably fix all of that if you get the right threshold. Then you could run a vertex weld on all of it with a much lower threshold..

Posted: Sun Oct 31, 2004 11:35 am
by EwoudCP
sonictag wrote:Looks like you might have loads of open edges, overlaping polygons in that, and it exported in tool? I have no idea, but try selecting the mountain things, and where they join doing a vertex weld, it will probably fix all of that if you get the right threshold. Then you could run a vertex weld on all of it with a much lower threshold..
All open edges are fixed.
The doublerock("mountain things") doesn't show problems, but it's the floor that is the problem. I know that, because I imported the debug file and I even tried separating the water and the doublerock, but the floor still gives an error in radiosity.

Do you want to have a look at it in 3dsmax? I will PM you the link.

<EDIT>Because I live in Europe, I'll have to go to bed now... If I don't respond it's probably because I'm sleeping or at school.</EDIT>

<EDIT2>The problem has been solved</EDIT2>

Posted: Thu Nov 04, 2004 9:23 am
by Made By Me
did the error say something about UVW's?

because if it did then you need 512 faces not a gagillion billion

Posted: Thu Nov 04, 2004 12:40 pm
by EwoudCP
As I said: the problem is solved.
And the map is done. It's available here:
http://files.halomods.com/viewtopic.php?t=19034