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Help on secret room!

Posted: Tue Oct 19, 2004 6:31 am
by Infern0
help i need help! lol... anyways im making a map and i wanted a secret room with it. now, i link it to the frame and export, it crashes. i leave it unlinked, and open it in sapien, it wont show up. Whats the deal with that?

Posted: Tue Oct 19, 2004 7:08 am
by CrowPath
Ok, first of all you need to have it linked to the frame in order for it be in the game, but I'm sure you know that. Secondly, the number one cause of crashes while exporting is the fact the new object in Max doesn't have any materials applied to it. It may show up in Max, but as far as the exporter is concerned, it's not there. To fix this, select the object and make sure the face/vertex selection is off. If it's on then there will be a yellow box around one of the vertex/face/polgon selectors in the right panel. Click it to turn it off. Then simply click the 'Apply To Selected Object' button in the Material Editor and try to export.

Posted: Tue Oct 19, 2004 8:36 am
by Infern0
well i have it textured... do i apply a uvw map to it? or not...

Posted: Tue Oct 19, 2004 9:15 am
by Infern0
WTH IS THIS?!?!?
Image

Posted: Tue Oct 19, 2004 9:44 am
by Infern0
ahh cmon plz help me!! i need help badly :(

Posted: Tue Oct 19, 2004 10:13 am
by Hexblade
lol - i was looking at this post when i got an email telling me i had a pribate message :P

anyway - i have no idea what is wrong with that.

i can only sugguest making your shaders again

Posted: Tue Oct 19, 2004 11:23 am
by Infern0
Hexblade wrote:lol - i was looking at this post when i got an email telling me i had a pribate message :P

anyway - i have no idea what is wrong with that.

i can only sugguest making your shaders again
lol did that 3 times :(

Posted: Tue Oct 19, 2004 11:52 am
by Danke
You're doing something wrong with the shaders. Make sure you understand what the different types of shaders are before making them. And be sure to fix that BSP error, that shouldn't be too hard. Just move a vertex slightly so the faces aren't completely planar.

Posted: Tue Oct 19, 2004 12:03 pm
by Hexblade
if your not sure, just check kirks vid. its step 7 i think

Posted: Tue Oct 19, 2004 12:12 pm
by Infern0
Dan!! wrote:You're doing something wrong with the shaders. Make sure you understand what the different types of shaders are before making them. And be sure to fix that BSP error, that shouldn't be too hard. Just move a vertex slightly so the faces aren't completely planar.
but do you know what shaders i should use? i used shader_environment...

Posted: Tue Oct 19, 2004 12:14 pm
by Hexblade
yeah - shader_enviroment.

did you follow kirks tut?

Posted: Tue Oct 19, 2004 12:44 pm
by Infern0
Hexblade wrote:yeah - shader_enviroment.

did you follow kirks tut?
yes... but do i need two seperate bitmaps?
btw do u have aim or msn? pm me about that ;)

Posted: Tue Oct 19, 2004 12:52 pm
by Hexblade
i dont PM.. :)

i have msn - use the email in my profile

Posted: Wed Oct 20, 2004 4:05 am
by Infern0
any help from anyone else? :)

Posted: Wed Oct 20, 2004 5:37 am
by Sonictag
Have you tried setting up your shaders again? I really gotta learn more about this..

Are you making a custom map, or like using kirks tutorial, making it the same as that?

Posted: Wed Oct 20, 2004 5:41 am
by Infern0
the same yes, i use that map for testing purposes...

Posted: Wed Oct 20, 2004 11:15 am
by Hexblade
in shaders properties in guerilla, i found 'self illumination' - its just below half way down