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Custom scenery problem

Posted: Mon Oct 18, 2004 9:15 am
by Hexblade
ok - ive made a custom scenery.

it all shows up on sapien, but when you get close to it it dissapears, and it is miles away from the point that i set it at.

so in guerilla, i change the offset -340x 35y

it is exactly on target.

when i export the level - the model itself is there, but when i look at it from a certain angle, it dissapears.

Also, there is no collision geometry. I can walk straight through it, but it sometimes tries to move me out the way a bit.

(i have made the collision geometry, and it is exactly the same as the origonal)

Posted: Mon Oct 18, 2004 10:59 am
by Katarn
that happened with a few of my weapons, i think it's a collision geometry problem

Posted: Mon Oct 18, 2004 11:03 am
by Hexblade
f00k - how did you solve it?

Posted: Mon Oct 18, 2004 12:09 pm
by Katarn
make new collision geometry?

Posted: Mon Oct 18, 2004 1:15 pm
by Hexblade
i have done... twice :x

Posted: Mon Oct 18, 2004 1:26 pm
by HMC Helljumper
no no no... its sooooo simple... go into ur actal scenery tag and near the very top you will see somethign called bounding radius... set that to like 20 and u should be good... the bigger the objecqt the larger the bounding radius....

hope that helps!

Posted: Mon Oct 18, 2004 1:29 pm
by Hexblade
OMG I LOVE YOU MAN!!!

YOUR THE GUY THAT I USED WEAPONS... TUT... models...

U OWN!!!! *kisses feet*


edit: it is a hugue wooden outpost lol...

Posted: Mon Oct 18, 2004 1:30 pm
by HMC Helljumper
lol thank you. if you ever need help or have questions about weapons or vehicles... let me know

:)

Posted: Mon Oct 18, 2004 1:43 pm
by Hexblade
Thank you HELLJUMPER - i love you

look at this little screenshot of a map im in the process of making

Image

Posted: Mon Oct 18, 2004 1:48 pm
by Darkstorm995
love the moon

Posted: Mon Oct 18, 2004 1:51 pm
by Hexblade
thanks... i made the sky myself :)

Posted: Tue Oct 19, 2004 3:44 am
by Flynn
Katarn wrote:make new collision geometry?
With my model i placed the main frame in the same spot in both my model and CG and made sure the model and CG were roughly in the same spot in 3ds. I simply merged the 2 and checked. That worked for me.