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HELP ON Skinning

Posted: Fri Oct 08, 2004 10:54 am
by mike88002
i dont know how to skin plzzzzzzzzzzzz help. i have a program called hmt3 which my friend told me to download but thats all he knows about how to add skins...thanks

Posted: Fri Oct 08, 2004 2:12 pm
by Locke
These are tuts on how to skin.This is how I learned
http://skindeep.halocity.org/
Enjoy!

Posted: Fri Oct 08, 2004 2:21 pm
by Pie
3 tutorials (if you hadn't gon there yet)

-how to get it into photoshop
-how to skin (basics)
-how to get it into halopc


i read it over quickly and it all checks out, and will probably help you alot, mike88002

Posted: Fri Oct 08, 2004 2:44 pm
by PDummy
but what if in trying to skin a new model that is not in halo yet??

Posted: Fri Oct 08, 2004 2:49 pm
by Locke
PDummy wrote:but what if in trying to skin a new model that is not in halo yet??
I dont think you can.Try Halo CE,alot better for making and skinning new weapons

Posted: Fri Oct 08, 2004 5:53 pm
by venomai
Yomama wrote:
PDummy wrote:but what if in trying to skin a new model that is not in halo yet??
I dont think you can.Try Halo CE,alot better for making and skinning new weapons
Lol, Halo CE can't skin or make weapons for you :roll: And you CAN skin a model that doesn't have to do with Halo (Like OMG?! I never would have guessed :roll:).


PDummy, if your wondering how to skin just a model you have created/stolen and have in your 3D Program... Then you need to get a UV map of it. If you've got 3D Studios Max, you can unwrap the UV coordinates simply by applying a "Unwrap UVW" modifier to your model. Then you just need to Flatten it (Mapping > Flatten) and fool around with the settings.. Once your done that, get Texporter and export the UV map to a image file so it can be opened in Photoshop.

More info on all of this stuff here.. Pretty lengthy tutorial on Unwrapping
http://67.15.36.49/ffa/tutorials/max/UV ... bject1.asp

And there is a specific size the Map has to be if your putting it in a game.. 256x256 or 512x512 or something.. I'm not too sure bout that though.. Never skinned for a game yet.


Getting Texporter (A 3Ds Max plugin..)
http://www.cuneytozdas.com/software/3dsmax/

Posted: Fri Oct 08, 2004 6:04 pm
by PDummy
Yomama wrote:
PDummy wrote:but what if in trying to skin a new model that is not in halo yet??
I dont think you can.Try Halo CE,alot better for making and skinning new weapons
lmao i cant believe u said that

Posted: Fri Oct 08, 2004 11:23 pm
by Sonictag
It is true though, in PC you have to have a weapon with the same ammount of vertecies/polygons/triangles, ce you can totally make a new weapon model.

Posted: Sat Oct 09, 2004 5:20 am
by Katarn
yes. the only problem with ce is the lag online is even worse

Posted: Sat Oct 09, 2004 5:53 am
by PDummy
sonictag wrote:It is true though, in PC you have to have a weapon with the same ammount of vertecies/polygons/triangles, ce you can totally make a new weapon model.
OMG U R SUCH A N00B

i know that but u cant model or skin with CE that is the game u play

u have to use 3ds, or milkshape, for modeling and for skinning u have to use photoshop.

and if you make a new model for CE in order to use it online every body u play have to have the map or version of the map with that gun model u cany just use a new model. and most coustom models have more verts. than the original guns.

Posted: Sat Oct 09, 2004 7:04 am
by Infern0
check it i just went to skin my first model and i think it went out good:
Image
Image
whatta u think? need more detail? good model? bad model?
oh and its my first model :D

Posted: Sat Oct 09, 2004 7:14 am
by Katarn
you traced it with splines, but for a first, good job. i'd reccomend http://www.baconbomb.com/modworks/tut_g ... eling.html that modeling tutorial

Posted: Sun Oct 17, 2004 12:18 pm
by OxYgEn
is yo mama a lama?

Posted: Sun Oct 17, 2004 12:20 pm
by Locke
OxYgEn wrote:is yo mama a lama?
?
2 words.Im going to kill you.Ya,I wrote that in a hurry cause I had to leave quick

Posted: Sun Oct 17, 2004 12:35 pm
by OxYgEn
lol...

Posted: Sun Oct 17, 2004 12:41 pm
by FReAK
Oxygen uve posted that so many times all over the place.