Help With Texturing

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Duncan





Posts: 116
Joined: Mon Oct 04, 2004 10:49 am

Help With Texturing

Post by Duncan »

I am definitely not a noob, but I am not a awsome Halo modder.

I know how to model simplisitcally (with one color or tif), but how do u make a skin that lines up with the model. I have heard something about having to us a UVamapper, can someone clarifiy this for me??? :D
OxYgEn





Posts: 376
Joined: Tue Jul 27, 2004 3:56 am
Location: Tn
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Post by OxYgEn »

because i have no skining capabilities, i'm forced to use this harsh uvw-mapping...

my tut for 3ds max 6:

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what you do is you find a pic(side view) of the gun that you're modeling & save it somewhere.

select your model, & in the editor mode you can click the pull down menu & scroll down to uvw map. once you have done this, press 'm' & the material editor should appear on your screen-click the button right next to the diffuse window & find your pic of the gun & open it.

now click the lil checked box & click the bow that has an arrow pointing to your object.

now click the scroll down menu again & go to uvw unrap. now you'll be in the uvw unrap mode. you should see an edit buttom under the uvw urap window in the bottom right corner, click it.

a window should appear on your screen, click the four arrow button at the upper left corner & move the vertices to fit the outside of the gun in the picture that you got from the enternet or something...& keep doing this till the unrap looks nice.


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if you don't understand or you have questions, plz do not come to me for i have no(none, nadda, zero) experiance in teaching people & i don't have too much patience either...

anyways, that's all i can really tell you. Your welcome!

Thanks, Oxy
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