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Unbelievable!!....
Posted: Sun Oct 03, 2004 5:58 am
by Samio
I was looking at this modeling program called Cinema 4d (google it) and on thier site they have 3d models. AND I FOUND THIS AND COULDNT BELIEVE IT WASNT REAL!

Posted: Sun Oct 03, 2004 6:09 am
by McFarlane
This model looks like some house down my street...
Posted: Sun Oct 03, 2004 6:09 am
by EvilPickels
Lol, that bike is the only thing that ISN'T real, it was photoshopped onto the backround.
See even the most advanced renderer can't render that image. I.E. xbox 2s new render/physics engine (check it out it's AWESOME).
HINT: look at the tire treads on the bike then look at the one on the car, see? The car has visible grooves on the tread, tops, and the bikes is totally flat.
Posted: Sun Oct 03, 2004 7:54 am
by Danke
The front of the bike, above the wheel, was poorly photoshopped in.
Posted: Sun Oct 03, 2004 8:15 am
by Samio
yea i know the background was photoshoped in but the bike model is amazing, come on. I would have believed anyone if they told me they took a picture of a real bike and gave me that pic.

Posted: Sun Oct 03, 2004 9:39 am
by Pie
i downlaoded the demo, along with another program i forgot the name of...i haven't fully figured it out yet but it does come with some example and plently of textures
It is under 80mb (if that matters to you)
Try it out and see what you think. It can export in 3DS format along with plenty of other (lightwave, blender, etc)
Posted: Sun Oct 03, 2004 9:45 am
by Beastman
cinema 4d is a very big (not size) program, its very close to 3d max maya caliber, if you havnt been looking at pics like that or just dont have a keen eye for that sort of thing then I guess how u could mistake that as real, but there are much better pictures than that, the realism of the textures are pretty poor.
Posted: Sun Oct 03, 2004 10:30 am
by Sonictag
That is the most realistic sub surface scattering i have seen.. that is really a bit too good..
Posted: Sun Oct 03, 2004 11:15 am
by GHL
i see quite alot of lighting errors, good job though, the materials could have been better,
and for those of you going on about max, c4d and maya, its not the programs making the realism, its the renderer and global illumination engines ect.
the model itself can even be made in milkshape with enough time.
Posted: Sun Oct 03, 2004 11:16 am
by GHL
EvilPickels wrote:Lol, that bike is the only thing that ISN'T real, it was photoshopped onto the backround.
See even the most advanced renderer can't render that image. I.E. xbox 2s new render/physics engine (check it out it's AWESOME).
HINT: look at the tire treads on the bike then look at the one on the car, see? The car has visible grooves on the tread, tops, and the bikes is totally flat.
sorry about double post but this is seperate, the xbox2's render engine is very primative you fool, its because it has to be done in real time.
so no, dont compare a realtime engine to a stills renderer engine.
Posted: Sun Oct 03, 2004 11:35 am
by Sonictag
Yeah, realtime creates all of the rendering when you save it and so on as realtime shaders, this uses advanced lighting on vray surfacing, to render that woulda taken... 20 - 40 mins?
Do any of you know how long it took to model 1 frame in say.. shrek? cauz im really curious...
Posted: Sun Oct 03, 2004 11:44 am
by EvilPickels
the xbox2's render engine is very primative you fool
Shut up and DON'T call me a fool, if I had known that was the reason I wouldn't have said it now WOULD I?
And wtf is your problem?
\
Oh yea and the shreak model time or whatever was about 2 hours a frame.
Posted: Sun Oct 03, 2004 11:56 am
by Sonictag
Thats not bad actully... considering they are rendering like 8000x8000 or more display.. So they could render like 5 minuites of the movie a day... dang
Posted: Tue Oct 05, 2004 8:26 pm
by Beastman
they were also rendering layers of the movie, plus their render farm is huge....
Posted: Wed Oct 06, 2004 11:42 am
by Darkstorm995
i know making of the nemo the renders were taking buy hunderseds of computers even then it took hours to render one frame
Posted: Wed Oct 06, 2004 12:06 pm
by FReAK
Posted: Thu Oct 07, 2004 7:35 am
by HMC Helljumper
EvilPickels wrote: the xbox2's render engine is very primative you fool
Shut up and DON'T call me a fool, if I had known that was the reason I wouldn't have said it now WOULD I?
And wtf is your problem?
\
Oh yea and the shreak model time or whatever was about 2 hours a frame.
i agree....
GHL can be a bit of an asshole at times becuase he thinks that hes better than the rest of us at everything he does....