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Twisted Metal Vehicle In Progress: AXEL
Posted: Tue Sep 28, 2004 5:05 pm
by HMC Helljumper
Well, this is my next attempt at a vehicle now that I am starting to understand vehicle animations (thanks to tiamat).
Its not that good yet but I am working on it... btw if you guys have any good textures that I could use (eg. tire tread textures) please post them here.
anywayz here are some crappy renders:

Posted: Tue Sep 28, 2004 5:19 pm
by Darkstorm995
i think thats awesome
Posted: Tue Sep 28, 2004 6:06 pm
by X3RO SHIF7
hehe nice

Posted: Tue Sep 28, 2004 6:46 pm
by Locke
So awsome.
Posted: Tue Sep 28, 2004 7:02 pm
by TheMadModder
F U C K yeah I Loved twisted metal....cant wait
Posted: Tue Sep 28, 2004 9:58 pm
by Danke
Cool. Um... where do you get in though?
Posted: Wed Sep 29, 2004 6:28 am
by rabiv88
I guess he gets in from the front... Looks like twisted metal all the way...SWEET
Posted: Wed Sep 29, 2004 7:25 am
by HMC Helljumper
well thanks for the feedback... but i was told that it would be nearly impossible for MC to have his arms like that... but i was wondering if it was possible to just move the marker named #left hand cyborg to the correct spot, the same goes for the right hand also.
if this is possible then thats great
if not then i might just add a seat for him to sit in. (ugh gay)
Posted: Wed Sep 29, 2004 1:19 pm
by HMC Helljumper
rew render after a quick temporary texture:
I cant seem to get the UVW on the tires right.. but i havent messed with ti much.
and a little animation vid of what i hope to get done if i can get tiamat online lol...
Animation
Posted: Wed Sep 29, 2004 1:41 pm
by Danke
Just add the markers left hand wheel grip and right hand wheel grip where you want them. Halo should automatically stretch his arms for you.
Posted: Wed Sep 29, 2004 1:46 pm
by HMC Helljumper
well yea i htink they are called left hand cyborg and blah but yea thats wat i was thinking... cause if you can move them around on a gun... in 3rd person... then y not on a vehicle.
Posted: Wed Sep 29, 2004 4:55 pm
by OxYgEn
LOOKING GOOD MAN!
Posted: Thu Sep 30, 2004 1:06 am
by maca_ยง
Its...um...interesting

Posted: Thu Sep 30, 2004 7:29 am
by Sonictag
You can move the arms, like on ghost and hog the arm positioning and so on is different. left and right hand cyborg need to be moved. You got some custom sounds for this?
Posted: Thu Sep 30, 2004 10:51 am
by HMC Helljumper
yes hats what i thought about the arms thing.. but ive never made custom sounds before... so if soemone could do that wit would be great.. but u dont have 2
Posted: Thu Sep 30, 2004 12:22 pm
by crimson4245

YOU ARE NOT THAT GOOD OF A MODELER? what are you talking about!?! that is f&@$%# awsome!
Posted: Thu Sep 30, 2004 4:55 pm
by HMC Helljumper
lol thanks... TIAMAT GO ON AIM!!!!!!
Posted: Fri Oct 01, 2004 6:45 am
by jimmy3sacs
i just got a quik question... wouldnt the wheels break off if it bumped into anything? i mean all thats holding them on is a thin piece of metal *snap*
Posted: Fri Oct 01, 2004 10:49 am
by HMC Helljumper
lol well technically righ tnow they would but not in halo because it oesnt have that kind of versitility, but htats not the only thing that is going to be holding htem togethr... its still a wip... the main thing that im worried about right now isnt the design, its the animations.
Posted: Fri Oct 01, 2004 10:56 am
by Sonictag
will he have like turning animations so that he will twist like one hand left and one right so he will turn left or right? and are you going to rotate the uvw mapping on the tyres? i assume you are though.