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A few finishing touches needed.. please help me!

Posted: Mon Sep 27, 2004 10:49 pm
by Odb718
Well, maybe not finishing.

I have a level I've made and everyone I've shown it to loves it, even though it's not even completed. It's an inside level. A mix between the Longest and Hang'em High.
The way I've set it up would be good for two player slayer, 2 on 2 CTF, and 16 players all around. It's made to hold tanks and warthogs. Tanks can only "fit" on the lower level and hoggars can go anywhere except one "door".... even then it can drive around to both sides of the door.

I made the mesh with Lightwave 3D and did a basic skinning job on it. Sides, roof, floors, and a main room. Problem is I can't get 3DS Max to skin this puppy. On top of that, I've followed the basic map tutorial and had no luck with any of the HEK stuff.

I basically need some one or a team to get me past these first hurdles. I want to be able to finish it up by placeing the race points, spawn points, weapin placements, vehicle placements, and flag placements.

Oh, I can convert the mesh into any format needed. (except a viable JMS <_< )

Posted: Tue Sep 28, 2004 5:54 am
by DaRebel
mk, back from school, when you wake up send it to me and i'll see if it'll skin or not, and if it has errors or whatever, if it does i can pass it on to someone else and they can fix it, i'll skin it, send back to you as tags, and you place the spawns and weapons and everything, peace

Posted: Tue Sep 28, 2004 2:41 pm
by Odb718
Cool deal. I appreciate this...
I might even end up using that shotty skin 8)
Man, I can't wait!

Posted: Tue Sep 28, 2004 4:12 pm
by FReAK
canya post pics? if u can could u cus i wana see what this map is cus hangemhigh and longest are some of my favorite maps so seeeing them kinda merged would look prety cool. so post pics if u can. please? im so special that if i were any more special my head would explode. lol that should be in my sig...

Posted: Tue Sep 28, 2004 8:22 pm
by Odb718
Ok this is to get some people interested in this map!
http://us.f2.yahoofs.com/users/99fdba25 ... BBTzyLIDcS
and this!
http://us.f2.yahoofs.com/users/99fdba25 ... BBiZu1.yCw
is to get even more people excited!
Obviously both of those pics are not finished. That's why I want/need some help here!!!

Posted: Tue Sep 28, 2004 10:54 pm
by swese44
Those links don't work.

Posted: Wed Sep 29, 2004 11:29 am
by FReAK
yup they broke. might wana fix em soon

Posted: Wed Sep 29, 2004 1:02 pm
by Odb718
They work for me.... So I wouldn't know how to fix them...

So instead of just trying to fix them.. a work around.
http://pg.photos.yahoo.com/ph/liquidxpl ... /my_photos
^^^Is the main page^^^
http://pg.photos.yahoo.com/ph/liquidxpl ... m=68f7.jpg
^^^Is the pic of my level^^^ and...
http://pg.photos.yahoo.com/ph/liquidxpl ... m=7508.jpg
Is a pic of a Piglet... not quite a Warthog :)

Posted: Sat Oct 02, 2004 10:27 pm
by Odb718
ok guys... I've been making some progress. untill just now.

I followed the tool vid to the letter for my level.

Code: Select all

C:\Program Files\Microsoft Games\Halo Custom Edition>tool bitmaps levels\Rehab\B
itmaps
map file appears corrupt
### metal plate floor.tif
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <=
=
bitmap created: #256x#256, compressed with color-key transparency, 42K-bytes

C:\Program Files\Microsoft Games\Halo Custom Edition>tool bitmaps levels\Rehab\B
itmaps
map file appears corrupt
### metal plate floor.tif
bitmap created: #256x#256, compressed with explicit alpha, 85K-bytes

C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\Rehab
 Rehab
map file appears corrupt
building intermediate geometry...
### ERROR model file has wrong version number.
But as you can see right at the end I get an error!?! What could be causeing this?
I don't get a scenario tag either as most might have figured out.
Oh, and I used 3DS max 6... not sure if the ### ERROR model file has wrong version number has anything to do with that.

Some one please help me out with this!!!

Posted: Sat Oct 02, 2004 10:38 pm
by Pie
1)
Odb718 wrote:I don't get a scenario tag either as most might have figured out.
What?

------------------------------------------------------------------
2)
You made the Shader_enviroment, correct?

Posted: Sun Oct 03, 2004 3:40 pm
by Odb718
Yeah I made the shader and everything goes perfect in guerrila.
Your supposed to open a scenario in guerrila after the structure step. Tool doesn't make one for me.
I checked my mesh and every thing in 3DS max and from what I see everything is fine.

Posted: Sun Oct 03, 2004 4:48 pm
by Pie
tool structure levels\****** ******

****** being your map name?

does all that work correctly, or do you get errors or what?

Posted: Mon Oct 04, 2004 12:27 am
by Odb718
C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\Rehab Rehab
map file appears corrupt
building intermediate geometry...
### ERROR model file has wrong version number.
Rehab is the name of the level and the name of the folder its in.

Posted: Mon Oct 04, 2004 11:21 am
by Pie
now i dont know, but can you capitalize the map names and stuff? cuz it screwed me up ebfore when i did

Posted: Mon Oct 04, 2004 5:22 pm
by Danke
Capitalization doesn't matter.

Posted: Tue Oct 05, 2004 11:28 am
by Pie
oki doki, i just didn't know :wink:

Posted: Tue Oct 05, 2004 11:49 am
by Captain_Lag
make sure that the .JMS is in data\Rehab\models

when tool looks for .JMS it always looks under data\****\models for it (***** = ur map name)

Posted: Tue Oct 05, 2004 12:46 pm
by Pie
you stole my ****** map name thing!
nvm...i just wanted to yell at you :wink:

Posted: Tue Oct 05, 2004 6:55 pm
by Odb718
C:\Program Files\Microsoft Games\Halo Custom Edition\data\levels\Rehab\Models\Rehab.JMS
:? not sure why this isn't working...

Posted: Wed Oct 06, 2004 7:01 pm
by Weird2the2power[ ]
looks cool i could give a few suggestions pm me