A few finishing touches needed.. please help me!

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Odb718





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A few finishing touches needed.. please help me!

Post by Odb718 »

Well, maybe not finishing.

I have a level I've made and everyone I've shown it to loves it, even though it's not even completed. It's an inside level. A mix between the Longest and Hang'em High.
The way I've set it up would be good for two player slayer, 2 on 2 CTF, and 16 players all around. It's made to hold tanks and warthogs. Tanks can only "fit" on the lower level and hoggars can go anywhere except one "door".... even then it can drive around to both sides of the door.

I made the mesh with Lightwave 3D and did a basic skinning job on it. Sides, roof, floors, and a main room. Problem is I can't get 3DS Max to skin this puppy. On top of that, I've followed the basic map tutorial and had no luck with any of the HEK stuff.

I basically need some one or a team to get me past these first hurdles. I want to be able to finish it up by placeing the race points, spawn points, weapin placements, vehicle placements, and flag placements.

Oh, I can convert the mesh into any format needed. (except a viable JMS <_< )
DaRebel




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Post by DaRebel »

mk, back from school, when you wake up send it to me and i'll see if it'll skin or not, and if it has errors or whatever, if it does i can pass it on to someone else and they can fix it, i'll skin it, send back to you as tags, and you place the spawns and weapons and everything, peace
Odb718





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Post by Odb718 »

Cool deal. I appreciate this...
I might even end up using that shotty skin 8)
Man, I can't wait!
FReAK





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Post by FReAK »

canya post pics? if u can could u cus i wana see what this map is cus hangemhigh and longest are some of my favorite maps so seeeing them kinda merged would look prety cool. so post pics if u can. please? im so special that if i were any more special my head would explode. lol that should be in my sig...
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Odb718





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Post by Odb718 »

Ok this is to get some people interested in this map!
http://us.f2.yahoofs.com/users/99fdba25 ... BBTzyLIDcS
and this!
http://us.f2.yahoofs.com/users/99fdba25 ... BBiZu1.yCw
is to get even more people excited!
Obviously both of those pics are not finished. That's why I want/need some help here!!!
swese44




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Post by swese44 »

Those links don't work.
FReAK





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Post by FReAK »

yup they broke. might wana fix em soon
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Odb718





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Post by Odb718 »

They work for me.... So I wouldn't know how to fix them...

So instead of just trying to fix them.. a work around.
http://pg.photos.yahoo.com/ph/liquidxpl ... /my_photos
^^^Is the main page^^^
http://pg.photos.yahoo.com/ph/liquidxpl ... m=68f7.jpg
^^^Is the pic of my level^^^ and...
http://pg.photos.yahoo.com/ph/liquidxpl ... m=7508.jpg
Is a pic of a Piglet... not quite a Warthog :)
Odb718





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Post by Odb718 »

ok guys... I've been making some progress. untill just now.

I followed the tool vid to the letter for my level.

Code: Select all

C:\Program Files\Microsoft Games\Halo Custom Edition>tool bitmaps levels\Rehab\B
itmaps
map file appears corrupt
### metal plate floor.tif
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <=
=
bitmap created: #256x#256, compressed with color-key transparency, 42K-bytes

C:\Program Files\Microsoft Games\Halo Custom Edition>tool bitmaps levels\Rehab\B
itmaps
map file appears corrupt
### metal plate floor.tif
bitmap created: #256x#256, compressed with explicit alpha, 85K-bytes

C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\Rehab
 Rehab
map file appears corrupt
building intermediate geometry...
### ERROR model file has wrong version number.
But as you can see right at the end I get an error!?! What could be causeing this?
I don't get a scenario tag either as most might have figured out.
Oh, and I used 3DS max 6... not sure if the ### ERROR model file has wrong version number has anything to do with that.

Some one please help me out with this!!!
Pie





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Post by Pie »

1)
Odb718 wrote:I don't get a scenario tag either as most might have figured out.
What?

------------------------------------------------------------------
2)
You made the Shader_enviroment, correct?
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Odb718





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Post by Odb718 »

Yeah I made the shader and everything goes perfect in guerrila.
Your supposed to open a scenario in guerrila after the structure step. Tool doesn't make one for me.
I checked my mesh and every thing in 3DS max and from what I see everything is fine.
Pie





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Post by Pie »

tool structure levels\****** ******

****** being your map name?

does all that work correctly, or do you get errors or what?
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Odb718





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Post by Odb718 »

C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\Rehab Rehab
map file appears corrupt
building intermediate geometry...
### ERROR model file has wrong version number.
Rehab is the name of the level and the name of the folder its in.
Pie





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Post by Pie »

now i dont know, but can you capitalize the map names and stuff? cuz it screwed me up ebfore when i did
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Danke




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Post by Danke »

Capitalization doesn't matter.
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Pie





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Post by Pie »

oki doki, i just didn't know :wink:
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Post by Captain_Lag »

make sure that the .JMS is in data\Rehab\models

when tool looks for .JMS it always looks under data\****\models for it (***** = ur map name)
Pie





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Post by Pie »

you stole my ****** map name thing!
nvm...i just wanted to yell at you :wink:
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Odb718





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Post by Odb718 »

C:\Program Files\Microsoft Games\Halo Custom Edition\data\levels\Rehab\Models\Rehab.JMS
:? not sure why this isn't working...
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Post by Weird2the2power[ ] »

looks cool i could give a few suggestions pm me
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