A few finishing touches needed.. please help me!
A few finishing touches needed.. please help me!
Well, maybe not finishing.
I have a level I've made and everyone I've shown it to loves it, even though it's not even completed. It's an inside level. A mix between the Longest and Hang'em High.
The way I've set it up would be good for two player slayer, 2 on 2 CTF, and 16 players all around. It's made to hold tanks and warthogs. Tanks can only "fit" on the lower level and hoggars can go anywhere except one "door".... even then it can drive around to both sides of the door.
I made the mesh with Lightwave 3D and did a basic skinning job on it. Sides, roof, floors, and a main room. Problem is I can't get 3DS Max to skin this puppy. On top of that, I've followed the basic map tutorial and had no luck with any of the HEK stuff.
I basically need some one or a team to get me past these first hurdles. I want to be able to finish it up by placeing the race points, spawn points, weapin placements, vehicle placements, and flag placements.
Oh, I can convert the mesh into any format needed. (except a viable JMS <_< )
I have a level I've made and everyone I've shown it to loves it, even though it's not even completed. It's an inside level. A mix between the Longest and Hang'em High.
The way I've set it up would be good for two player slayer, 2 on 2 CTF, and 16 players all around. It's made to hold tanks and warthogs. Tanks can only "fit" on the lower level and hoggars can go anywhere except one "door".... even then it can drive around to both sides of the door.
I made the mesh with Lightwave 3D and did a basic skinning job on it. Sides, roof, floors, and a main room. Problem is I can't get 3DS Max to skin this puppy. On top of that, I've followed the basic map tutorial and had no luck with any of the HEK stuff.
I basically need some one or a team to get me past these first hurdles. I want to be able to finish it up by placeing the race points, spawn points, weapin placements, vehicle placements, and flag placements.
Oh, I can convert the mesh into any format needed. (except a viable JMS <_< )
canya post pics? if u can could u cus i wana see what this map is cus hangemhigh and longest are some of my favorite maps so seeeing them kinda merged would look prety cool. so post pics if u can. please? im so special that if i were any more special my head would explode. lol that should be in my sig...

Ok this is to get some people interested in this map!
http://us.f2.yahoofs.com/users/99fdba25 ... BBTzyLIDcS
and this!
http://us.f2.yahoofs.com/users/99fdba25 ... BBiZu1.yCw
is to get even more people excited!
Obviously both of those pics are not finished. That's why I want/need some help here!!!
http://us.f2.yahoofs.com/users/99fdba25 ... BBTzyLIDcS
and this!
http://us.f2.yahoofs.com/users/99fdba25 ... BBiZu1.yCw
is to get even more people excited!
Obviously both of those pics are not finished. That's why I want/need some help here!!!
They work for me.... So I wouldn't know how to fix them...
So instead of just trying to fix them.. a work around.
http://pg.photos.yahoo.com/ph/liquidxpl ... /my_photos
^^^Is the main page^^^
http://pg.photos.yahoo.com/ph/liquidxpl ... m=68f7.jpg
^^^Is the pic of my level^^^ and...
http://pg.photos.yahoo.com/ph/liquidxpl ... m=7508.jpg
Is a pic of a Piglet... not quite a Warthog
So instead of just trying to fix them.. a work around.
http://pg.photos.yahoo.com/ph/liquidxpl ... /my_photos
^^^Is the main page^^^
http://pg.photos.yahoo.com/ph/liquidxpl ... m=68f7.jpg
^^^Is the pic of my level^^^ and...
http://pg.photos.yahoo.com/ph/liquidxpl ... m=7508.jpg
Is a pic of a Piglet... not quite a Warthog

ok guys... I've been making some progress. untill just now.
I followed the tool vid to the letter for my level.
But as you can see right at the end I get an error!?! What could be causeing this?
I don't get a scenario tag either as most might have figured out.
Oh, and I used 3DS max 6... not sure if the ### ERROR model file has wrong version number has anything to do with that.
Some one please help me out with this!!!
I followed the tool vid to the letter for my level.
Code: Select all
C:\Program Files\Microsoft Games\Halo Custom Edition>tool bitmaps levels\Rehab\B
itmaps
map file appears corrupt
### metal plate floor.tif
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <=
=
bitmap created: #256x#256, compressed with color-key transparency, 42K-bytes
C:\Program Files\Microsoft Games\Halo Custom Edition>tool bitmaps levels\Rehab\B
itmaps
map file appears corrupt
### metal plate floor.tif
bitmap created: #256x#256, compressed with explicit alpha, 85K-bytes
C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\Rehab
Rehab
map file appears corrupt
building intermediate geometry...
### ERROR model file has wrong version number.
I don't get a scenario tag either as most might have figured out.
Oh, and I used 3DS max 6... not sure if the ### ERROR model file has wrong version number has anything to do with that.
Some one please help me out with this!!!
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