W.I.P : Tunnels

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
343Halo




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W.I.P : Tunnels

Post by 343Halo »

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Post by McFarlane »

The topic don't exist...
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343Halo




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Post by 343Halo »

wtf it got deleted. ohh well here are the pics. And i know that it still has lots of work to go on it but i just thought i would get some feedback on my idea.

top/side veiw
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Bottom veiw
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once again i know it still has lots of work to still be done on it but it should be done sometime in the near future.
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Post by NoZTeK »

nice concept.... hopefully it wont have too many errors in tool
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Post by Pie »

if you make it like mario, you can put elevators in the top tubes and when you go down or up it makes the mario sound "do do do" lol

if you wanan go for a cartoony idea
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343Halo




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Post by 343Halo »

lol im actually goin for more of a huge sewer system or mines type thing. but yah im still working on getting it to the point so that i can beta test it. so far i would say that im only maybe 2/5ths done the modeling of the bsp.(because i have so much editing to do on it.) but i should be able to finish by sometime next week or the week after. so look forward to this map in the near future. (there may be a beta first) but yah as you can see this is gonna be a pretty big level so i gotta get back to working on it. so i think i might post some more renders within the next few days.
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maca_§




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Post by maca_§ »

Very nice what with the tunnels :)
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Post by 343Halo »

[quote="maca_
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maca_§




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Post by maca_§ »

In other words. The tunnels look very nice.
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Post by 343Halo »

oh ok thanks but they still have lots of work yet. cause right now they are all just open edges (cause i just placed them where i wanted so far) haven't done much editing yet.
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Post by maca_§ »

343halo wrote:oh ok thanks but they still have lots of work yet. cause right now they are all just open edges (cause i just placed them where i wanted so far) haven't done much editing yet.
True true.
Good luck with your map.
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343Halo




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Post by 343Halo »

thanks and i think i just found a way in 3ds that will help alot with the editing and make it go faster and better.
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Post by Patrickssj6 »

i think you will get many erorrs
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Post by Master Chief1 »

you should make a map with this a call it something like tunnals (unless of course theres already a map called that that i haven't heard of yet). by the way are the tunnals big enough to squeeze something like a tank or hog in or what :?:
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Post by 343Halo »

Patrickssj6 wrote:i think you will get many erorrs
well of course at first but i will be editing it as much as i can untill i get none.
Master Chief1 wrote:by the way are the tunnals big enough to squeeze something like a tank or hog in or what
well the tubes have a radius of 250 units in max. so my guess would be that yah any type of vehicle will be able to fit considering that 10 units in max is approx. 1 foot. so that would mean they have a radius of 25 feet or so.
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Post by Master Chief1 »

? :?: ? :?: ? :?: ok. a simple yes would be fine. didn't have to be all mathimatical and everything. this is weekend where i am. that means no math for me until monday please.
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Post by 343Halo »

Master Chief1 wrote:? :?: ? :?: ? :?: ok. a simple yes would be fine. didn't have to be all mathimatical and everything. this is weekend where i am. that means no math for me until monday please.
lol oh well i just wanted to be clear with my explaination.
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Post by Master Chief1 »

:D thats ok. by the way will there be vehicles in the tunnals as well or is there a way to get them in the tunnals already from the surface level?
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Post by 343Halo »

there will be some on top and on bottom and maybe even in the middle. (haven't decided yet) but there will be hogs, rhogs, ghosts and banshees for sure. i don't think a tank would be good in this level so im not gonna put one in unless i think it would be ok and not ruin it.
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Post by Master Chief1 »

so when do you plan on finishing this?
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