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My first map

Posted: Thu Sep 09, 2004 12:11 pm
by Patrickssj6
This is my first map.How does it looks?It's far from over.
Image

Posted: Thu Sep 09, 2004 12:13 pm
by Sonictag
It looks ok, it is a nice concept for a map, from close up I think the textures will be very streched, so you need to enlarge the uv mapping on that, it is also quite neat for mountains. Needs tunnels and ways to get around. Some interior details like maybe a large room in the mountain so it would use up the space would be quite good i think, or lots of tunnels which connect to everywhere.

It looks good for a first map.

Posted: Thu Sep 09, 2004 12:16 pm
by Patrickssj6
i want to build a bridge but i don't know how to.Like i said its only the beginning.

Posted: Thu Sep 09, 2004 12:19 pm
by Sonictag
Just box model a bridge, get a box and give it like 4x4x2 segments and rotate the polygons or move the vertex down on it. Then add details like give it a railing possibly or whatever u want and it will look good.

Posted: Thu Sep 09, 2004 12:22 pm
by Patrickssj6
do i have to atach something?

Posted: Thu Sep 09, 2004 12:27 pm
by Sonictag
Umm, no, you just make a new object, get on msn or aim or somthing and i will talk to you if u need help.

Posted: Thu Sep 09, 2004 12:35 pm
by FReAK
wow looks like a nice map! if the big middle part is gona be for an inside structure then make the outside a big mountain so people dont use it for snipage and stuff cus they can snipe and not get sniped back... well great looking map for just a first one gj!

Posted: Thu Sep 09, 2004 3:01 pm
by Patrickssj6
like this?
Image

Posted: Thu Sep 09, 2004 3:03 pm
by FReAK
ooo nice new beridge

Posted: Thu Sep 09, 2004 3:13 pm
by Patrickssj6
now i have some problem with open edges :oops: can anyone help?
Image

Posted: Thu Sep 09, 2004 3:27 pm
by Locke
Great for a first map,I like the bridge.

Posted: Thu Sep 09, 2004 3:29 pm
by Patrickssj6
thanks.i look what i can do.

Posted: Thu Sep 09, 2004 3:45 pm
by Danke
You're better off making the bridge a scenery object. Very nice map, but if you keep those textures I'd suggest making the walls more 'organic'.

Posted: Thu Sep 09, 2004 3:56 pm
by Patrickssj6
@dan
allready tried but its says blablabla....edge is open....

Posted: Thu Sep 09, 2004 4:33 pm
by Patrickssj6
can someone make a bridge as a scenery(i will give you credit)?
or show wheres a tut?

Posted: Fri Sep 10, 2004 7:15 am
by Sonictag
There is a tut on the internet, but it is for making like a modern wooden bridge that someone would have over like a pond in their guarden or somthing.

You have alot of polygons on the bottom of the bridge, alot you dont need, so i would loose some there unles you plan to make some extra detail with them.

The bridge does suit the map quite well, it has a futuristic and original idea to it. I would keep it, but maybe on the edges make like a ramp dype thing so you dont have to jump up onto it, so just move those vertex and the vertex under it down until it is a ramp. Just take the bridge model, or save the map, and open a new gmax file and just merge the bridge object(s).

Posted: Sat Sep 11, 2004 5:05 am
by Patrickssj6
The bridge does suit the map quite well, it has a futuristic and original idea to it. I would keep it, but maybe on the edges make like a ramp dype thing so you dont have to jump up onto it, so just move those vertex and the vertex under it down until it is a ramp. Just take the bridge model, or save the map, and open a new gmax file and just merge the bridge object(s).

already done

but how i can delete those open edges?

Posted: Sat Sep 11, 2004 7:04 am
by KiwiBird
Whats the program you made that map in plz tell me, I want to make maps too. :cry:

Posted: Sat Sep 11, 2004 10:16 am
by Patrickssj6

Posted: Sat Sep 11, 2004 10:55 am
by Sonictag
Fine any edges that are open, and vertex weld them to another set of open vertex which they are supposed to be welded to, but i dont know why the game engine wont except open edges... seems a bit stupid. If that doesnt work, deleting them could work, but im not sure... It is probably quite a common problem though.

Will you be including any custom weapons/vehicles/player models ?