Page 1 of 2
Sl8sd Rifle Model
Posted: Mon Sep 06, 2004 4:55 pm
by sullivan18
Hey fella's, Im new here, though not new to the modeling world

. Just finished a new model of mine, its a mix of the Sl8sd rifle in 'navy seals' and a drawing i drew out. From hear i hope to import it into HaloCE if i get around to it. All comments welcome!
Nice to meet ya guys
-Sullivan
http://www.geocities.com/sull1van18/Rifle01-Final.bmp
http://www.geocities.com/sull1van18/Rifle01-Final02.bmp
P.S. Make sure to enlarge the image or else picture quality is reduced.
-Also let me know if the site doesn't work, Thanks
Posted: Mon Sep 06, 2004 5:13 pm
by Darkstorm995
The site doesn't work.
Posted: Mon Sep 06, 2004 5:23 pm
by sullivan18
What was the website were i can upload my pictures of them? i found them while searching awhile ago but i thought these links would work so guess i need to find those websites.. any help?
Posted: Mon Sep 06, 2004 5:49 pm
by sullivan18
Here it is guys.
Total modeling time 20h.
Posted: Mon Sep 06, 2004 5:59 pm
by Darkstorm995
thats a sweet model and a really nice shiny skin,how many polys is that.
Posted: Mon Sep 06, 2004 6:09 pm
by sullivan18
Around 30,000 i think? The model itself is split into many different meshes so it would become time consuming to add piece by piece how many there are in each mesh.
Posted: Mon Sep 06, 2004 6:55 pm
by sullivan18
K well now that the gun is modeled, i need some help on how i begin to put this into HaloCE ive read the tutorial here
http://www.halomods.com/forums/viewtopi ... tom+weapon
but i am still confused on where it even tells me to start, for instance:
"2 . open up the gbx model of the pistol and copy out all the markers and put them where you roughly think they would be on your model.(a marker is basically a small box linked to the frame, name your box with a # at the begining, eg #trigger)"
What is a gbx model? perhaps the model i created? and where is the gbxmodel, i understand i make a gun frame but how do i set markers??
any help is appritiated!
-Sullivan
Posted: Mon Sep 06, 2004 7:03 pm
by Darkstorm995
wait 30.000!!! you crazy if you think youll get that ingame without laggin like crazy not even a big levels with a lot of detail is 30000
Posted: Mon Sep 06, 2004 7:10 pm
by sullivan18
well could you atleast point me in a direction as how i would go about it?
Posted: Mon Sep 06, 2004 7:16 pm
by Danke
The gbx model of the pistol is in tags\weapons\pistol (pistol.gbxmodel) (It stands for Gearbox model) Anyway, you really should use the sniper rifle's, it'll work better (tags\weapons\sniper rifle) If you don't get the tags\... you need to get HEK (and HaloCE).
You import the markers using James' plugin (import the gbxmodel, delete the geometry, leave the markers), and just move them around (to my knowledge) and like them to the frame.
Posted: Mon Sep 06, 2004 8:24 pm
by sullivan18
James' plugin? are u talking about the .jms? if not where do i get this? (im guessing when you say import you mean import into 3ds)
Posted: Mon Sep 06, 2004 8:32 pm
by Danke
James plugins allow you to import a model and its references into 3dsmax from a gbxmodel. You export models in 3dsmax as jms files, which you then use tool.exe to convert into gbxmodel files, which are usable by the game. I'm not sure where you can find James plugin. Definately in the news (way back there) and probably at files.halomods.com
Posted: Mon Sep 06, 2004 8:41 pm
by sullivan18
k i found this and im assuming its what your talking about, but the link isnt working... thats a bummer....?
http://files.halomods.com/viewtopic.php?p=102646#102646
Posted: Mon Sep 06, 2004 8:57 pm
by Danke
It is a bummer, BUT.... I did find this, dunno if it is the very latest, but try it anyway:
http://files.halomods.com/download.php?id=20101
Posted: Tue Sep 07, 2004 6:38 am
by Captain_Lag
omfg i love ur modelling skills. but to be honest, you shouldn't make anything more than 3000 polys if you want it to be in HaloCE. and if you want something in that fits those requirements.....PLEASE PM ME. I've got a map w/some new guns and yours are hot so i'd be willin to do all the tag work for ya
Posted: Tue Sep 07, 2004 7:48 am
by John Spartan
Posted: Tue Sep 07, 2004 9:41 am
by Captain_Lag
ya but it doesn't go too indepth.
Posted: Tue Sep 07, 2004 2:16 pm
by sullivan18
Hey thanks fella's i stumbled upon that tutorial last night but i had to get goin to bed. Going to read through it today and see what i can do. Dan, also thanks alot for the script! Captain if you are interested in this than maybe you and i can put something together. I've been looking into the idea of starting some sort of 'design' group for halo, and maybe even future projects. If you think maybe you'd like that let me know. Also anyone else that is interested that has skills of some sort

or anyone looking for a modeler, let me know.
Sullivan
Posted: Wed Sep 08, 2004 5:30 am
by John Spartan
if u have any problems just pm me and i will be willing to help u out
Posted: Wed Sep 08, 2004 11:28 am
by ShadowFlood
man thats better than anything i could make cool model!