Texture/Radiosity Help
Posted: Mon Sep 06, 2004 4:36 pm
Okay, I was just testing to see if it was actually too hard to make a map. I made a simple cube map with 2 tif textures from the a30 map. I used the "detail grass.tif" and "detail ground.tif" and just mapped the grass to the bottom plane and the ground to the side walls.
Tool built everything with no errors, then I edited the sky and starting equip in guerilla. But once I opened it up and Sapien and started and saved the radiosity, the textures are all just white. They're like that when I build the map and play in it too. Here are ss's:
In 3ds Max 6:

In HaloCE:

Any help would be appreciated...I dunno if it's something to do with the tags, or maybe the names of the materials in 3ds max (I used basic_ground and basic_wall -- map name was basic). Lemme know
Tool built everything with no errors, then I edited the sky and starting equip in guerilla. But once I opened it up and Sapien and started and saved the radiosity, the textures are all just white. They're like that when I build the map and play in it too. Here are ss's:
In 3ds Max 6:
In HaloCE:
Any help would be appreciated...I dunno if it's something to do with the tags, or maybe the names of the materials in 3ds max (I used basic_ground and basic_wall -- map name was basic). Lemme know
