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New Map Idea!!! - Skinners Inquire Within

Posted: Sat Sep 04, 2004 3:20 pm
by boldblackjack23
Hi People. I have a proposition for you guys! If any of you are a good skinner and can do some really tough work, I want you to contact me. This project's going to be quite hard, but I'm pretty sure if you know how to skin in 3ds Max, it won't take very long.

Contact Info:

AIM: PyroKiKadet23
MSN: [email protected]
Mail: [email protected]

Tell me that you want to work on the skinning project. I have a short attention span and memory, so I might block you by accident. LoL.

Posted: Sat Sep 04, 2004 3:30 pm
by boldblackjack23
..... Oh crap. I just realized. My idea is VERY similar to Hangar. I don't hang around the halomods.com/forums a lot, but just files.halomods.com. Sooo, evidently, I had NO clue that Hangar was being created. But, I still believe that my idea is still original enough. I also have a few new ideas up my sleeve. :twisted:. Soo... if ANYONE can skin/model/program/beta test, or have ANY skill in HEK, inquire to the addresses above. I prefer email.

Image

Posted: Sun Sep 05, 2004 8:55 am
by John Spartan
ur gonna have a hell of alot to do if u want that thing in game...if u just extracted it into max from HMT then it has like a bigilion erros

Posted: Sun Sep 05, 2004 9:36 am
by boldblackjack23
Errors? Errors you say... I extracted it from Spark Edit and am JUST going to use the outside of it. There will be two ships about the length of Icefields floating opposite of each other, hopefully raining fire upon each other. Red team on one, blue team on other. MacGuns are on defense. :-D

Posted: Sun Sep 05, 2004 8:01 pm
by John Spartan
ur still gonna have errors


bungie used soething diff to model there models...ive already tryed it s has helljumper


u get like a bigillion errors like double faced and shit like that

Posted: Sun Sep 05, 2004 9:20 pm
by Danke
It's fairly easy to fix if you know what to do and what you're doing. This would be pretty much a sinch to do just the outside.

Posted: Mon Sep 06, 2004 12:03 am
by {GR}Ender
Okay, we all know that the parts of the levels were loaded in seqwences, so if you were gunna do that, there would be 16 people experiencing a differnt part of the level at a different time, i mean, the thing would be so big and well i guess what i mean is even if it did work it would suck

Posted: Mon Sep 06, 2004 12:08 am
by MasterNeoChief
boldblackjack23 wrote:Errors? Errors you say... I extracted it from Spark Edit and am JUST going to use the outside of it. There will be two ships about the length of Icefields floating opposite of each other, hopefully raining fire upon each other. Red team on one, blue team on other. MacGuns are on defense. :-D
You STOLE my idea. I had that idea before you, and I already made a topic about it, but it was old and got lost. Try and search for it!

Posted: Mon Sep 06, 2004 7:36 am
by boldblackjack23
Ender? Those pieces of the level loaded are a BSP. You are thinking of multiplayer. But this is just ONE BSP that I extracted, not twelve. It's just going to be the top of the level, don't worry.

Posted: Mon Sep 06, 2004 9:05 am
by MasterNeoChief
boldblackjack23 wrote:Ender? Those pieces of the level loaded are a BSP. You are thinking of multiplayer. But this is just ONE BSP that I extracted, not twelve. It's just going to be the top of the level, don't worry.
Wait, you're going to make it on top of the level? Not inside the PoA? If so, I'm mistaken. Sorry :oops:

Posted: Mon Sep 06, 2004 11:46 am
by Locke
This is getting confusing lol

Posted: Mon Sep 06, 2004 10:35 pm
by MasterNeoChief

Posted: Tue Sep 07, 2004 3:33 pm
by Locke
Ok

Posted: Tue Sep 07, 2004 3:46 pm
by master_wolf
so thats what you meant when you mentioned the other day about me modeling for you.... :wink: bah, i'm too busy with my own stuff atm