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M4A1 textured
Posted: Sun Aug 22, 2004 3:33 pm
by argrn
my model was skinned by lighting for killa's map
-------------unskinned---------------

Posted: Sun Aug 22, 2004 4:08 pm
by gett0eskimo
my god, let's not make halo turn into counterstrike. lol nice job anyway, props to you
Posted: Sun Aug 22, 2004 4:25 pm
by DOMINATOR
can someone help me find my eyes they fell out when i saw the pics

Posted: Sun Aug 22, 2004 10:39 pm
by maca_ยง
Good Job

Posted: Mon Aug 23, 2004 1:22 pm
by hydroxic
nice gj

Posted: Tue Aug 24, 2004 3:53 pm
by McFarlane
All nice but by the front.
I actually make a bump texture or model the bump instead of a regular clyinder.
Posted: Tue Aug 24, 2004 4:37 pm
by argrn
[XBOX]BigAFair wrote:All nice but by the front.
I actually make a bump texture or model the bump instead of a regular clyinder.
that didnt make any sence.. like the wording of it what do you mean?
Posted: Wed Aug 25, 2004 8:02 pm
by Jay
theres no lever on the stock to adjust the length.
Posted: Wed Aug 25, 2004 8:09 pm
by Danke
There's no way to adjust it in game anyway.
The bottom of that clip is ug-uh-ly. And there's no top to the texture.
Other than that it looks mighty fine.
Posted: Thu Aug 26, 2004 5:53 am
by Katarn
I don't think the model was finished, it was probably 50-60% done. On the sight, there is no place to look down through, and no ironsight in there.
The model doesn't have enough detail to look really good, giving it a skinned and boxy look. This would be o.k. for an ultra low poly replacement, maybe for counter-strike 4 years ago. This model is similar in detail to the counter-strike m4. (i don't see it anymore tho, i have all custom models and skins)